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No Prisoners, No Mercy - Show 273

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Manage episode 355811057 series 1180759
Content provided by Julie Whitefeather & Frances Kosac, Julie Whitefeather, and Frances Kosac. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Julie Whitefeather & Frances Kosac, Julie Whitefeather, and Frances Kosac or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to No Prisoners, No Mercy Show 273,

This time out we talk about the following subjects:

1. Microsoft's patent for personalized in game advertising.

2. Solo games vs. multiplayer games vs. mmos. Which do you prefer and why?

3. Linear games with a single story arch vs. Open world sandbox. Which do you prefer and why? Does one format make for a more successful game than the other

See you online,

The No Prisoners, No Mercy Team

  continue reading

291 episodes

Artwork
iconShare
 
Manage episode 355811057 series 1180759
Content provided by Julie Whitefeather & Frances Kosac, Julie Whitefeather, and Frances Kosac. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Julie Whitefeather & Frances Kosac, Julie Whitefeather, and Frances Kosac or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to No Prisoners, No Mercy Show 273,

This time out we talk about the following subjects:

1. Microsoft's patent for personalized in game advertising.

2. Solo games vs. multiplayer games vs. mmos. Which do you prefer and why?

3. Linear games with a single story arch vs. Open world sandbox. Which do you prefer and why? Does one format make for a more successful game than the other

See you online,

The No Prisoners, No Mercy Team

  continue reading

291 episodes

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