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Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

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When? This feed was archived on October 03, 2020 08:09 (4y ago). Last successful fetch was on March 10, 2020 13:56 (4+ y ago)

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Manage episode 223668710 series 2418249
Content provided by Player Characters and Janus Hasseriis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Player Characters and Janus Hasseriis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Title:

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Guest:

Adam Lobel, Games User Researcher at Ubisoft, Montréal

Twitter: @GrowingUpGaming

YouTube: youtube.com/user/GrowingUpGaming

Highlights:

How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?

And what did he do in Geneva and The Netherlands?

We discuss whether the invention of Achievements kickstarted User Research in video games.

Does the reliance on user data kill creativity and foster things like icon fatigue?

Just like any other creative media the tastes of the players change, trends change, and so User Research is constantly needed because the answers are never self-evident.

That also means that developers and game studios are constantly experimenting to find the right balance of things.

Adam tells the story of how Microsoft and Bungie essentially started the concept of Games User Research with the first Xbox and the original Halo.

People:

Isabella Granic

Jordan Peterson

Louise Bonnamy

Olivier De Maeyer

Hideo Kojima

Games

Street Fighter II

Transference

Child of Light

God of War

FarCry: New Dawn

Metal Gear Solid

Halo: Combat Evolved

Books

Games User Research

Subscribe with these services:

Listen to Stitcher

Support the podcast:

Support Player Characters with Flattr

  continue reading

41 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 03, 2020 08:09 (4y ago). Last successful fetch was on March 10, 2020 13:56 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 223668710 series 2418249
Content provided by Player Characters and Janus Hasseriis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Player Characters and Janus Hasseriis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Title:

Wouldn't you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal

Guest:

Adam Lobel, Games User Researcher at Ubisoft, Montréal

Twitter: @GrowingUpGaming

YouTube: youtube.com/user/GrowingUpGaming

Highlights:

How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?

And what did he do in Geneva and The Netherlands?

We discuss whether the invention of Achievements kickstarted User Research in video games.

Does the reliance on user data kill creativity and foster things like icon fatigue?

Just like any other creative media the tastes of the players change, trends change, and so User Research is constantly needed because the answers are never self-evident.

That also means that developers and game studios are constantly experimenting to find the right balance of things.

Adam tells the story of how Microsoft and Bungie essentially started the concept of Games User Research with the first Xbox and the original Halo.

People:

Isabella Granic

Jordan Peterson

Louise Bonnamy

Olivier De Maeyer

Hideo Kojima

Games

Street Fighter II

Transference

Child of Light

God of War

FarCry: New Dawn

Metal Gear Solid

Halo: Combat Evolved

Books

Games User Research

Subscribe with these services:

Listen to Stitcher

Support the podcast:

Support Player Characters with Flattr

  continue reading

41 episodes

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