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Brenda Laurel: Games for Girls

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Brenda Laurel is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a pioneer in developing virtual reality, a public speaker, and an academic. She is known for her work on virtual reality and her advocacy for diversity and inclusiveness in video games. She founded Purple Moon, a company that created computer games for girls, in 1993. Purple Moon was bought by Mattel in 1999 and eventually shut down, but Laurel’s work has had a lasting impact on the gaming industry.

Link to Computers as Theater at Amazon.

Brenda Laurel:

Our thought was to try to do some research to figure out how we might get girls engaged with technology so they wouldn’t be afraid of it. That was the initial impulse. And then as we went around, we interviewed like 1,000 kids all over the country, several years of research. We started learning things that we could do with those games that might be actually relevant and liberating for girls between the ages of 8 and 12. And so our mission became twofold, really. One was a computer literacy attractant. That was the initial impulse. But as we got into it, it was about – oh, shit, man, we can do some things for little girls that might make a big difference in their lives. And as I was raising three of them at the time, I was closely related to the problem space.

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26 episodes

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Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on June 22, 2024 20:05 (1d ago)

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Manage episode 397200588 series 2292604
Content provided by Plutopia News Network. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Plutopia News Network or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Brenda Laurel is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a pioneer in developing virtual reality, a public speaker, and an academic. She is known for her work on virtual reality and her advocacy for diversity and inclusiveness in video games. She founded Purple Moon, a company that created computer games for girls, in 1993. Purple Moon was bought by Mattel in 1999 and eventually shut down, but Laurel’s work has had a lasting impact on the gaming industry.

Link to Computers as Theater at Amazon.

Brenda Laurel:

Our thought was to try to do some research to figure out how we might get girls engaged with technology so they wouldn’t be afraid of it. That was the initial impulse. And then as we went around, we interviewed like 1,000 kids all over the country, several years of research. We started learning things that we could do with those games that might be actually relevant and liberating for girls between the ages of 8 and 12. And so our mission became twofold, really. One was a computer literacy attractant. That was the initial impulse. But as we got into it, it was about – oh, shit, man, we can do some things for little girls that might make a big difference in their lives. And as I was raising three of them at the time, I was closely related to the problem space.

  continue reading

26 episodes

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