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08 – Made In

 
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Manage episode 182746067 series 1458969
Content provided by Podcast – Big Words. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Podcast – Big Words or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

“Your accent is strange. Which part of France are you from? – Montréal!”
-Assassin’s Creed: Brotherhood

When a game is translated and packed up for export, it can be easy to lose sight of its origin. And with games becoming a bigger market all across the globe, it wouldn’t be uncommon for the next game you play to be from Poland, Korea, Canada, etc. But would you even realize it? Are there “national” traits or characteristics unique to games made in certain parts of the world?

In this tricky episode, Roy and Thomas take a closer look at what makes a game Japanese, French or even American. Stay tuned for the shocking truth about how Grand Theft Auto factors into all this…

Examples discussed: Grand Theft Auto, The Witcher, Little Big Adventure, Monster Hunter, VA-11 HALL-A: Cyberpunk Bartender Action, Farenheit, Dragon Quest.

Games we’re playing: Night in the Woods, Yakuza 0, Detention, Hollow Knight

  continue reading

10 episodes

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Archived series ("Inactive feed" status)

When? This feed was archived on April 23, 2019 01:35 (5+ y ago). Last successful fetch was on October 31, 2018 00:32 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 182746067 series 1458969
Content provided by Podcast – Big Words. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Podcast – Big Words or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

“Your accent is strange. Which part of France are you from? – Montréal!”
-Assassin’s Creed: Brotherhood

When a game is translated and packed up for export, it can be easy to lose sight of its origin. And with games becoming a bigger market all across the globe, it wouldn’t be uncommon for the next game you play to be from Poland, Korea, Canada, etc. But would you even realize it? Are there “national” traits or characteristics unique to games made in certain parts of the world?

In this tricky episode, Roy and Thomas take a closer look at what makes a game Japanese, French or even American. Stay tuned for the shocking truth about how Grand Theft Auto factors into all this…

Examples discussed: Grand Theft Auto, The Witcher, Little Big Adventure, Monster Hunter, VA-11 HALL-A: Cyberpunk Bartender Action, Farenheit, Dragon Quest.

Games we’re playing: Night in the Woods, Yakuza 0, Detention, Hollow Knight

  continue reading

10 episodes

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