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Developer Diaries: Galencia, with Jay Aldred

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Archived series ("Inactive feed" status)

When? This feed was archived on February 24, 2021 05:11 (3+ y ago). Last successful fetch was on February 06, 2020 13:15 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 210547499 series 2361712
Content provided by Aaron Clement, Tony Cruise, JCVD, Aaron Clement, Tony Cruise, and JCVD. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Clement, Tony Cruise, JCVD, Aaron Clement, Tony Cruise, and JCVD or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to the first (of hopefully many) Press Play on Tape Developer Diaries!

For this episode, we're talking to Jay - aka PC Baker - who is behind the upcoming Commodore 64 arcade shooter Galencia! We talk to Jay about his background with assembly language programming on the Commodore 64, the influences behind Galencia, and get a bit of an inside look into his work so far.

Jay's ongoing development thread for Galencia (including a link to grab the most recent beta!) can be found here: http://www.lemon64.com/forum/viewtopic.php?t=64421

The Highway Guy (who did Galencia's music) can be found on YouTube: https://www.youtube.com/channel/UC4lsmJcOviEiuuI7vmroLYg

Thanks for listening!

Where can you find us?

Intro theme "Exolon Remix" by Ash Read and Nicholas Jones used with permission

  continue reading

25 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on February 24, 2021 05:11 (3+ y ago). Last successful fetch was on February 06, 2020 13:15 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 210547499 series 2361712
Content provided by Aaron Clement, Tony Cruise, JCVD, Aaron Clement, Tony Cruise, and JCVD. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Clement, Tony Cruise, JCVD, Aaron Clement, Tony Cruise, and JCVD or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to the first (of hopefully many) Press Play on Tape Developer Diaries!

For this episode, we're talking to Jay - aka PC Baker - who is behind the upcoming Commodore 64 arcade shooter Galencia! We talk to Jay about his background with assembly language programming on the Commodore 64, the influences behind Galencia, and get a bit of an inside look into his work so far.

Jay's ongoing development thread for Galencia (including a link to grab the most recent beta!) can be found here: http://www.lemon64.com/forum/viewtopic.php?t=64421

The Highway Guy (who did Galencia's music) can be found on YouTube: https://www.youtube.com/channel/UC4lsmJcOviEiuuI7vmroLYg

Thanks for listening!

Where can you find us?

Intro theme "Exolon Remix" by Ash Read and Nicholas Jones used with permission

  continue reading

25 episodes

All episodes

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