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Episode 75. How Virtual Reality and Augmented Reality can be used to help support students with Neurodiversity.

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Manage episode 350004918 series 3228584
Content provided by Marsh Naidoo, PT, Marsh Naidoo, and PT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marsh Naidoo, PT, Marsh Naidoo, and PT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ange Anderson M.Ed opened and led an innovative specialist school in North Wales for 10 years, introducing over 25 different therapeutic/technological interventions to support pupils with learning differences. She’s written a number of books focused on SEN (Special Educational Needs) on therapeutic and technological interventions including VR, AR & AI in SEN; Trampolining for Children & Young People with SEN; Music, Sound and Vibration in SEN; and Learning through Play for SEN, all published by Routledge. Ange also presents internationally on topics related to special education.

Timeline:

02:30 What is Neurodiversity?

03:54 What is Virtual versus Augmented Reality?

05:32. What led you to use VR to support your students with learning differences?

10:30. What are some of the benefits of VR?

13:30 How does VR help develop social skills?

16:17. Ange goes on to explain that VR does not mean headsets but rather transmitters /receivers that are used to give a room a 360-degree immersive experience

20:53. What would you say to those who believe that VR is an expensive gimmick in its educational application?

22:15 Best way to contact Ange Anderson? https://angeandersontherapeutic.co.uk/

An edited transcript is available at www.raisingkellan.org

Disclaimer: The use of VR/AR described in this podcast includes rooms designed with transmitters and receivers and does not include the use of headsets. Please consult a trained healthcare provider in your location before the use of technology as a rehabilitation tool.

  continue reading

128 episodes

Artwork
iconShare
 
Manage episode 350004918 series 3228584
Content provided by Marsh Naidoo, PT, Marsh Naidoo, and PT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marsh Naidoo, PT, Marsh Naidoo, and PT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ange Anderson M.Ed opened and led an innovative specialist school in North Wales for 10 years, introducing over 25 different therapeutic/technological interventions to support pupils with learning differences. She’s written a number of books focused on SEN (Special Educational Needs) on therapeutic and technological interventions including VR, AR & AI in SEN; Trampolining for Children & Young People with SEN; Music, Sound and Vibration in SEN; and Learning through Play for SEN, all published by Routledge. Ange also presents internationally on topics related to special education.

Timeline:

02:30 What is Neurodiversity?

03:54 What is Virtual versus Augmented Reality?

05:32. What led you to use VR to support your students with learning differences?

10:30. What are some of the benefits of VR?

13:30 How does VR help develop social skills?

16:17. Ange goes on to explain that VR does not mean headsets but rather transmitters /receivers that are used to give a room a 360-degree immersive experience

20:53. What would you say to those who believe that VR is an expensive gimmick in its educational application?

22:15 Best way to contact Ange Anderson? https://angeandersontherapeutic.co.uk/

An edited transcript is available at www.raisingkellan.org

Disclaimer: The use of VR/AR described in this podcast includes rooms designed with transmitters and receivers and does not include the use of headsets. Please consult a trained healthcare provider in your location before the use of technology as a rehabilitation tool.

  continue reading

128 episodes

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