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Designing Grand Strategy with Victoria 3 Game Director Mikael Andersson

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Manage episode 362563720 series 3009599
Content provided by TriplePoint. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by TriplePoint or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Victoria 3 game director Mikael Andersson joins us this week to discuss the making of the historically epic grand strategy game, how Paradox approaches strategy game storytelling, and what makes a great game design team.

Timecodes:

0:00 - Intro / Getting to Know Mikael (Cozy Puzzle/Strategy Games)

11:01 - Upcoming Paradox Games

17:13 - Going from IT to Game Design at Paradox

25:55 - Working in Game Design

32:19 - What Does a Game Director Do?

39:46 - Victoria 3 and How It Differs from Other Strategy Titles

48:39 - Researching and Recreating the Victorian Era

56:48 - Making a Grand Strategy Game Tutorial

1:04:24 - Designing Diplomacy and War in Victoria 3

1:11:15 - How Mikael Plays Victoria 3

1:13:13 - Mikael’s Advice for New Players

For more on Victoria 3, visit the official website, check out its forum page, and join its Discord. Find the other mentioned Paradox Interactive games here. Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 362563720 series 3009599
Content provided by TriplePoint. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by TriplePoint or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Victoria 3 game director Mikael Andersson joins us this week to discuss the making of the historically epic grand strategy game, how Paradox approaches strategy game storytelling, and what makes a great game design team.

Timecodes:

0:00 - Intro / Getting to Know Mikael (Cozy Puzzle/Strategy Games)

11:01 - Upcoming Paradox Games

17:13 - Going from IT to Game Design at Paradox

25:55 - Working in Game Design

32:19 - What Does a Game Director Do?

39:46 - Victoria 3 and How It Differs from Other Strategy Titles

48:39 - Researching and Recreating the Victorian Era

56:48 - Making a Grand Strategy Game Tutorial

1:04:24 - Designing Diplomacy and War in Victoria 3

1:11:15 - How Mikael Plays Victoria 3

1:13:13 - Mikael’s Advice for New Players

For more on Victoria 3, visit the official website, check out its forum page, and join its Discord. Find the other mentioned Paradox Interactive games here. Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.

  continue reading

82 episodes

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