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Episode 334: Gaming as Experiential Learning

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Manage episode 337745050 series 2933277
Content provided by Jason Pitre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Pitre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recorded at Metatopia 2021

Presented by Gabby Swab, John Harris, Ian Mercer.

Role Playing as Experiential Learning: How Dungeons & Dragons Assists in Teaching Management Concepts"

In Fall 2020, students across three universities participated in building a character based on their Ideal Entrepreneur, Human Resources Manager, or Leader. Using the format from the popular Dungeons and Dragons role-playing game, the students' chosen character used their characteristics, skills, and knowledge to perform in three different course-related scenarios. Students were then asked to reflect on their character, their decisions, and the subsequent outcomes. In this forum, we discuss the activity and the management topics (e.g., decision making, individual differences, resources) it allowed us to teach using games as experiential learning techniques.

  continue reading

376 episodes

Artwork
iconShare
 
Manage episode 337745050 series 2933277
Content provided by Jason Pitre. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jason Pitre or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Recorded at Metatopia 2021

Presented by Gabby Swab, John Harris, Ian Mercer.

Role Playing as Experiential Learning: How Dungeons & Dragons Assists in Teaching Management Concepts"

In Fall 2020, students across three universities participated in building a character based on their Ideal Entrepreneur, Human Resources Manager, or Leader. Using the format from the popular Dungeons and Dragons role-playing game, the students' chosen character used their characteristics, skills, and knowledge to perform in three different course-related scenarios. Students were then asked to reflect on their character, their decisions, and the subsequent outcomes. In this forum, we discuss the activity and the management topics (e.g., decision making, individual differences, resources) it allowed us to teach using games as experiential learning techniques.

  continue reading

376 episodes

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