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Episode 7 - Games, Resistance, and Procedural Rhetoric

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Manage episode 188049611 series 1331257
Content provided by Scholars At Play. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Scholars At Play or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this extra-long, bonus, feature-length episode, special guest Sabeen Ahmed joins us for a discussion about how games intersect with contemporary political activism. We work through some of the regressive tendencies in modern gaming cultures, take up Bogost's idea of procedural rhetoric, and talk about how a few games from the recent #ResistJam might speak to our political moment and inform our political activity. We also take up the question of what resistance means for the left in 2017. ---------- Timestamps 00:00 - 04:37 - Introduction 04:37 - 20:10 - Politics in and around games 21:39 - 34:52 - Discussion of Bogost 35:57 - 49:29 - Pivotal 49:29 - 1:11:19 - Wake Up 1:11:19 - 1:32:25 - If Not Now, When? 1:32:25 - 1:48:30 - Discussion of Frost -------------- Objects Discussed Texts: - Chapter 1 of Persuasive Games (Ian Bogost, 2010) - All Worked Up and Nowhere To Go (Amber A’Lee Frost, 2017) Games: - If Not Now, When? (https://ravynn.itch.io/if-not-now-when) - Pivotal (https://jellymachete.itch.io/pivotal) - Wake Up (https://inverge-studios.itch.io/wake-up, Inverge Studios) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Sabeen Ahmed -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
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30 episodes

Artwork
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Manage episode 188049611 series 1331257
Content provided by Scholars At Play. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Scholars At Play or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this extra-long, bonus, feature-length episode, special guest Sabeen Ahmed joins us for a discussion about how games intersect with contemporary political activism. We work through some of the regressive tendencies in modern gaming cultures, take up Bogost's idea of procedural rhetoric, and talk about how a few games from the recent #ResistJam might speak to our political moment and inform our political activity. We also take up the question of what resistance means for the left in 2017. ---------- Timestamps 00:00 - 04:37 - Introduction 04:37 - 20:10 - Politics in and around games 21:39 - 34:52 - Discussion of Bogost 35:57 - 49:29 - Pivotal 49:29 - 1:11:19 - Wake Up 1:11:19 - 1:32:25 - If Not Now, When? 1:32:25 - 1:48:30 - Discussion of Frost -------------- Objects Discussed Texts: - Chapter 1 of Persuasive Games (Ian Bogost, 2010) - All Worked Up and Nowhere To Go (Amber A’Lee Frost, 2017) Games: - If Not Now, When? (https://ravynn.itch.io/if-not-now-when) - Pivotal (https://jellymachete.itch.io/pivotal) - Wake Up (https://inverge-studios.itch.io/wake-up, Inverge Studios) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Sabeen Ahmed -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
  continue reading

30 episodes

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