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Second Opinion #2: Titansgrave Review

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Archived series ("Inactive feed" status)

When? This feed was archived on July 27, 2022 08:29 (2y ago). Last successful fetch was on May 14, 2022 05:44 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 155219318 series 1150648
Content provided by The Nexus TV. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Nexus TV or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Ian R Buck and Ian Decker discuss Titansgrave: the Ashes of Valkana.

Links

Overview

Titansgrave: the Ashes of Valkana is a video series featuring a group of minor celebrities playing through an RPG campaign.

  • Setting
    • Love the combination of science fiction and fantasy!
    • [Buck] Of course I was inclined to root for the technological solutions.
    • A world with ancient evils that haven’t been seen in millennia is a fun trope. Makes me think of A Song of Ice and Fire.
    • [Decker] I agree with Buck on the melding of Fantasy and Sci-fi themes- it was cool to see! I appreciate that there was still a love of good beer! I do wonder how more of the political systems worked though- although Wil created a vast world and introduced many characters, he didn’t really develop things like the society that they were in as much as I would’ve liked.
  • Story
    • [Decker] I wish that more things had been explained- there were things, like Lemley’s amulet and why her family was despised, that were never answered. I also felt that it was a bit short, but I’m also used to novel-esque stories.
    • Time for a sequel!
  • Characters
    • Most of the characters had quite a bit of depth. This was intentional, of course, because Wil had each of the players come up with major and minor goals for their characters.
    • Most of the characters were well-specced for combat, except for S’Lethkk
    • [Decker] I think that it helps for the PCs to have good actors behind them as well- that makes for some fun characters. I wish that Wil had kept up the whole character keeping secrets from others thing later into the story as well- it would’ve made for some interesting interactions.
  • Players
    • Looks like a fun group to play with!
    • Wil Wheaton
      • Did a great job coming up with the whole setting
      • Went to the effort of incorporating the player characters’ backstories into the missions they were going through in the campaign
      • [Buck]Seemed a little heavy-handed in guiding the players through the campaign
      • [Decker] I agree a bit, although I also think that he did a pretty good job of improvising and working with what the characters wanted to do along the way (5 gold and a party). The story was definitely a bit railroaded, although he did include a few choices for the characters to make, which is always nice.
    • Laura Bailey
      • She was great! She got really invested in her character, Lemley.
      • [Buck] I’m always impressed with people who have to play a character with low intelligence, because they have to reign in their own ideas.
    • Hank Green
      • He had a really well developed backstory
      • [Buck] He is too snarky for his own good. Wil had to punish him in the game a few times.
      • [Decker] No such thing as too snarky… that may have just been part of Ankia.
  • Format of show
    • 40 minute episodes felt pretty good.
    • [Buck] Maybe 30-35 minutes would have been ideal.
    • [Decker] I would’ve gone the other way to 1hr episodes. I thought that it felt like the story was getting clipped short in a lot of cases.
    • The intro was really long, and we started skipping it
  • Production quality
    • Love the bottom third they have when someone rolls dice! Especially since they change the numbers when somebody makes a mistake with their math.
    • I enjoyed the art style- big brush strokes leaves some “smeared” details, but that fits well with the noir and dirty feel of a lot of the setting.
  • RPG system
    • Looks really fun!
    • Using three dice pushes most rolls towards the middle of the pack. Bell curve, you know.
    • The stunt points counter this by making even regular rolls a bit more exciting
    • Combat seems mostly balanced- sets up both PCs and NPCs for success
    • Spellcasting seemed almost underpowered- many of the spells had not as much damage as the other weapons, both melee and ranged
    • Armor damage reduction for all characters was really nice!

Attributions

Free Music Archive: Beat Doctor – Organic (electric edit)

  continue reading

118 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 27, 2022 08:29 (2y ago). Last successful fetch was on May 14, 2022 05:44 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 155219318 series 1150648
Content provided by The Nexus TV. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Nexus TV or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Ian R Buck and Ian Decker discuss Titansgrave: the Ashes of Valkana.

Links

Overview

Titansgrave: the Ashes of Valkana is a video series featuring a group of minor celebrities playing through an RPG campaign.

  • Setting
    • Love the combination of science fiction and fantasy!
    • [Buck] Of course I was inclined to root for the technological solutions.
    • A world with ancient evils that haven’t been seen in millennia is a fun trope. Makes me think of A Song of Ice and Fire.
    • [Decker] I agree with Buck on the melding of Fantasy and Sci-fi themes- it was cool to see! I appreciate that there was still a love of good beer! I do wonder how more of the political systems worked though- although Wil created a vast world and introduced many characters, he didn’t really develop things like the society that they were in as much as I would’ve liked.
  • Story
    • [Decker] I wish that more things had been explained- there were things, like Lemley’s amulet and why her family was despised, that were never answered. I also felt that it was a bit short, but I’m also used to novel-esque stories.
    • Time for a sequel!
  • Characters
    • Most of the characters had quite a bit of depth. This was intentional, of course, because Wil had each of the players come up with major and minor goals for their characters.
    • Most of the characters were well-specced for combat, except for S’Lethkk
    • [Decker] I think that it helps for the PCs to have good actors behind them as well- that makes for some fun characters. I wish that Wil had kept up the whole character keeping secrets from others thing later into the story as well- it would’ve made for some interesting interactions.
  • Players
    • Looks like a fun group to play with!
    • Wil Wheaton
      • Did a great job coming up with the whole setting
      • Went to the effort of incorporating the player characters’ backstories into the missions they were going through in the campaign
      • [Buck]Seemed a little heavy-handed in guiding the players through the campaign
      • [Decker] I agree a bit, although I also think that he did a pretty good job of improvising and working with what the characters wanted to do along the way (5 gold and a party). The story was definitely a bit railroaded, although he did include a few choices for the characters to make, which is always nice.
    • Laura Bailey
      • She was great! She got really invested in her character, Lemley.
      • [Buck] I’m always impressed with people who have to play a character with low intelligence, because they have to reign in their own ideas.
    • Hank Green
      • He had a really well developed backstory
      • [Buck] He is too snarky for his own good. Wil had to punish him in the game a few times.
      • [Decker] No such thing as too snarky… that may have just been part of Ankia.
  • Format of show
    • 40 minute episodes felt pretty good.
    • [Buck] Maybe 30-35 minutes would have been ideal.
    • [Decker] I would’ve gone the other way to 1hr episodes. I thought that it felt like the story was getting clipped short in a lot of cases.
    • The intro was really long, and we started skipping it
  • Production quality
    • Love the bottom third they have when someone rolls dice! Especially since they change the numbers when somebody makes a mistake with their math.
    • I enjoyed the art style- big brush strokes leaves some “smeared” details, but that fits well with the noir and dirty feel of a lot of the setting.
  • RPG system
    • Looks really fun!
    • Using three dice pushes most rolls towards the middle of the pack. Bell curve, you know.
    • The stunt points counter this by making even regular rolls a bit more exciting
    • Combat seems mostly balanced- sets up both PCs and NPCs for success
    • Spellcasting seemed almost underpowered- many of the spells had not as much damage as the other weapons, both melee and ranged
    • Armor damage reduction for all characters was really nice!

Attributions

Free Music Archive: Beat Doctor – Organic (electric edit)

  continue reading

118 episodes

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