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Episode 10: Managing Expectations for No Man’s Sky

 
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Manage episode 180241545 series 1450546
Content provided by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We made it to episode 10! Double digits! Released in August, No Man's Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on launch day, but not much else. No Man's Sky is a perfect case study in why you shouldn't inflate expectations about a product or service, but also a lesson in how not to handle the aftermath of a problematic debut. We talk about what Hello Games could have done differently and why it's crucial to set appropriate expectations for any new product or service. No Man's Sky is available for PS4 and PC. We recorded this episode at the end of September. As of this post, Hello Games is still silent about updates to No Man's Sky and has not responded to any of the game's criticism.

Show Notes & Links:

Other games mentioned in this episode

  • Minecraft
  • FTL
  • Rogue
  • Crypt of the NecroDancer
  • Joe Danger
  • Excitebike
  • Elite: Dangerous
  • Journey
  • Tearaway: Unfolded
  continue reading

26 episodes

Artwork
iconShare
 
Manage episode 180241545 series 1450546
Content provided by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We made it to episode 10! Double digits! Released in August, No Man's Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on launch day, but not much else. No Man's Sky is a perfect case study in why you shouldn't inflate expectations about a product or service, but also a lesson in how not to handle the aftermath of a problematic debut. We talk about what Hello Games could have done differently and why it's crucial to set appropriate expectations for any new product or service. No Man's Sky is available for PS4 and PC. We recorded this episode at the end of September. As of this post, Hello Games is still silent about updates to No Man's Sky and has not responded to any of the game's criticism.

Show Notes & Links:

Other games mentioned in this episode

  • Minecraft
  • FTL
  • Rogue
  • Crypt of the NecroDancer
  • Joe Danger
  • Excitebike
  • Elite: Dangerous
  • Journey
  • Tearaway: Unfolded
  continue reading

26 episodes

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