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Content provided by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Episode 20: Putting Console Controllers on Your Resume

 
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Manage episode 180241535 series 1450546
Content provided by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We’ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More broadly, it might make sense to design interfaces around skills and aptitudes that users have already learned elsewhere. Gamers often learn how to use a controller at a very young age, when their brains are more plastic. So let’s take advantage of that.

Notes:

Games mentioned in this episode

  • Duck Hunt
  • Spacewar!
  • Wii Sports
  • Legend of Zelda: Twilight Princess
  • Tearaway: Unfolded
  • Super Mario Brothers
  • Space Fortress
  • Asteroids
  • Steel Battalion
  • Battletech: Firestorm
  continue reading

26 episodes

Artwork
iconShare
 
Manage episode 180241535 series 1450546
Content provided by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We’ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More broadly, it might make sense to design interfaces around skills and aptitudes that users have already learned elsewhere. Gamers often learn how to use a controller at a very young age, when their brains are more plastic. So let’s take advantage of that.

Notes:

Games mentioned in this episode

  • Duck Hunt
  • Spacewar!
  • Wii Sports
  • Legend of Zelda: Twilight Princess
  • Tearaway: Unfolded
  • Super Mario Brothers
  • Space Fortress
  • Asteroids
  • Steel Battalion
  • Battletech: Firestorm
  continue reading

26 episodes

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