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Episode 21: Testing & Community-Driven Quality with Mantas Dvareckas

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Content provided by Curiosity Software. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Curiosity Software or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to episode 21 of the Why Didn’t You Test That? Podcast. In this episode, the Curiosity team, Ben Riley, Rich Jordan, and Mantas Dvareckas, discuss the value of different methods of testing, community-driven quality and continuous learning.
Ben Riley starts the conversation on the “early access” model which many game developers have started to increasingly use, and how it can help improve the quality of software. Early access allows developers to gather feedback, identify issues early and reduce costly post-release fixes, by getting the end user in front of the product as early as possible. Mantas Dvareckas highlights how getting in front of your end user, gathering feedback, and providing software that they actually want, is key to success.
As someone new to the software testing and quality space, Mantas shares some of his insights on how skills from other fields, like marketing, can be transferable. These transferable skills can bring fresh perspectives and innovative approaches to testing, enhancing the overall quality. The recommendation to new testers is to look for existing best practices and resources. This continuous learning helps testers stay updated with the latest techniques, improving their effectiveness.
The conversation rounds out to discuss various methods of testing software, comparing the structured approaches in traditional industries with the more community-driven methods in gaming. Community-driven feedback ensures the software meets user expectations and improves satisfaction. Mantas mentions Tekken 8, and how he participated in their alpha and beta testing, which asked players worldwide to provide feedback by playing the game and filling in surveys on their experience, which helped refine the product and improve quality.
The team concludes with encouragement for listeners to be curious and proactive in their testing approaches, while not forgetting to apply continuous development principles to our own learning. Oh, and is a muffin a cake?
The Curiosity Software Podcast featuring Rich Jordan, Huw Price, James Walker and colleagues! Get insight and expertise into what’s driving software design and development. Learn how you can improve your journey to quality software delivery, by considering how much do you really understand about your systems, and when things inevitably go wrong, why didn’t you test that? Spotify | YouTube | iTunes | Google Podcasts | Amazon Music | Deezer | RSS Feed

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23 episodes

Artwork
iconShare
 
Manage episode 423216158 series 3461985
Content provided by Curiosity Software. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Curiosity Software or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to episode 21 of the Why Didn’t You Test That? Podcast. In this episode, the Curiosity team, Ben Riley, Rich Jordan, and Mantas Dvareckas, discuss the value of different methods of testing, community-driven quality and continuous learning.
Ben Riley starts the conversation on the “early access” model which many game developers have started to increasingly use, and how it can help improve the quality of software. Early access allows developers to gather feedback, identify issues early and reduce costly post-release fixes, by getting the end user in front of the product as early as possible. Mantas Dvareckas highlights how getting in front of your end user, gathering feedback, and providing software that they actually want, is key to success.
As someone new to the software testing and quality space, Mantas shares some of his insights on how skills from other fields, like marketing, can be transferable. These transferable skills can bring fresh perspectives and innovative approaches to testing, enhancing the overall quality. The recommendation to new testers is to look for existing best practices and resources. This continuous learning helps testers stay updated with the latest techniques, improving their effectiveness.
The conversation rounds out to discuss various methods of testing software, comparing the structured approaches in traditional industries with the more community-driven methods in gaming. Community-driven feedback ensures the software meets user expectations and improves satisfaction. Mantas mentions Tekken 8, and how he participated in their alpha and beta testing, which asked players worldwide to provide feedback by playing the game and filling in surveys on their experience, which helped refine the product and improve quality.
The team concludes with encouragement for listeners to be curious and proactive in their testing approaches, while not forgetting to apply continuous development principles to our own learning. Oh, and is a muffin a cake?
The Curiosity Software Podcast featuring Rich Jordan, Huw Price, James Walker and colleagues! Get insight and expertise into what’s driving software design and development. Learn how you can improve your journey to quality software delivery, by considering how much do you really understand about your systems, and when things inevitably go wrong, why didn’t you test that? Spotify | YouTube | iTunes | Google Podcasts | Amazon Music | Deezer | RSS Feed

  continue reading

23 episodes

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