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More Like Fan-Dumb [Loud Incorrect Buzzer Sound]

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Manage episode 448020784 series 3563061
Content provided by Aftermath LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, Nathan, Luke, and Riley lament the untimely end of Firewalk, the studio that made Concord to Sony’s specifications and then promptly got dumpstered for it. Once again, creatives are suffering for executives’ poor decision making, and everybody’s worse off for it. Will the industry actually learn from this? We can only hope. Then we move on to yet more media layoffs, this time at Fandom, which owns GameSpot, among other sometimes-baffling properties (TV’s Guide’s website? OK, sure, I guess). We then discuss this week’s largely idiotic Dragon Age review conspiracy theory and, more broadly, where discourse around games happens now and how that impacts people’s perception of the medium. Lastly, we solve the hell out of what would seem to be an impossible puzzle: How does a worm drive a little apple car?

Credits

- Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod

- Subscribe to Aftermath!

About The Show

Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  continue reading

42 episodes

Artwork
iconShare
 
Manage episode 448020784 series 3563061
Content provided by Aftermath LLC. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aftermath LLC or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, Nathan, Luke, and Riley lament the untimely end of Firewalk, the studio that made Concord to Sony’s specifications and then promptly got dumpstered for it. Once again, creatives are suffering for executives’ poor decision making, and everybody’s worse off for it. Will the industry actually learn from this? We can only hope. Then we move on to yet more media layoffs, this time at Fandom, which owns GameSpot, among other sometimes-baffling properties (TV’s Guide’s website? OK, sure, I guess). We then discuss this week’s largely idiotic Dragon Age review conspiracy theory and, more broadly, where discourse around games happens now and how that impacts people’s perception of the medium. Lastly, we solve the hell out of what would seem to be an impossible puzzle: How does a worm drive a little apple car?

Credits

- Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod

- Subscribe to Aftermath!

About The Show

Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  continue reading

42 episodes

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