Artwork

Content provided by Kubbco, Chris Kubbernus, and Jason Donnelly. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kubbco, Chris Kubbernus, and Jason Donnelly or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Is Virtual Reality about to take off? EP19

8:09
 
Share
 

Manage episode 422871178 series 3576913
Content provided by Kubbco, Chris Kubbernus, and Jason Donnelly. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kubbco, Chris Kubbernus, and Jason Donnelly or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Is Virtual Reality about to Take Off?

In this episode of the Marketing Combat Podcast, Chris Kubbernus and Jason Donnelly delve into the future of virtual reality (VR) and augmented reality (AR) technology, exploring the potential for widespread adoption and its impact on society.

Chris and Jason debate the future of VR and AR, focusing on whether these technologies will become mainstream. Chris is skeptical, arguing that VR's adoption is limited by its use cases. In contrast, Jason is optimistic, believing that technological advancements will lead to widespread acceptance. They also discuss the commercialization of VR and AR devices, considering how companies like Meta and Apple are shaping the future of these technologies.

Key Takeaways: - The potential for VR and AR to achieve widespread adoption is a central theme, with Chris and Jason offering differing perspectives. - Chris highlights the limited practical applications of VR, suggesting it may not become mainstream. - Jason counters with the belief that improvements in technology will drive widespread adoption of VR and AR. - The discussion includes the commercialization of these devices and the significant roles companies like Meta and Apple play in their development.

Chapters: 00:00 - Introduction to VR and AR 04:05 - Commercialization and Adoption of VR and AR Devices 06:29 - The Role of Meta and Apple in Shaping VR and AR

Join the Conversation: What do you think about the future of VR and AR technology? Will they become an integral part of our daily lives, or will they remain niche technologies? Share your thoughts in the comments and let us know who you agree with—Chris or Jason? Don't forget to like, subscribe, and hit the notification bell for more episodes of the Marketing Combat Podcast!

For more insights and to join the discussion, visit www.kubbco.com/podcast.

Useful links Instagram: http://www.instagram.com/teamkubbco TikTok: https://www.Tiktok.com/@kubbco Twitter: https://twitter.com/KubbAndCo LinkedIn: https://www.linkedin.com/company/kubbco Blogs: https://www.Kubbco.com/blog Audio podcast: https://bit.ly/3tn4Mgk YouTube podcast: https://bit.ly/3K1suVr Social Brief Newsletter (Social media news weekly): https://bit.ly/3I68D6g

  continue reading

40 episodes

Artwork
iconShare
 
Manage episode 422871178 series 3576913
Content provided by Kubbco, Chris Kubbernus, and Jason Donnelly. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kubbco, Chris Kubbernus, and Jason Donnelly or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Is Virtual Reality about to Take Off?

In this episode of the Marketing Combat Podcast, Chris Kubbernus and Jason Donnelly delve into the future of virtual reality (VR) and augmented reality (AR) technology, exploring the potential for widespread adoption and its impact on society.

Chris and Jason debate the future of VR and AR, focusing on whether these technologies will become mainstream. Chris is skeptical, arguing that VR's adoption is limited by its use cases. In contrast, Jason is optimistic, believing that technological advancements will lead to widespread acceptance. They also discuss the commercialization of VR and AR devices, considering how companies like Meta and Apple are shaping the future of these technologies.

Key Takeaways: - The potential for VR and AR to achieve widespread adoption is a central theme, with Chris and Jason offering differing perspectives. - Chris highlights the limited practical applications of VR, suggesting it may not become mainstream. - Jason counters with the belief that improvements in technology will drive widespread adoption of VR and AR. - The discussion includes the commercialization of these devices and the significant roles companies like Meta and Apple play in their development.

Chapters: 00:00 - Introduction to VR and AR 04:05 - Commercialization and Adoption of VR and AR Devices 06:29 - The Role of Meta and Apple in Shaping VR and AR

Join the Conversation: What do you think about the future of VR and AR technology? Will they become an integral part of our daily lives, or will they remain niche technologies? Share your thoughts in the comments and let us know who you agree with—Chris or Jason? Don't forget to like, subscribe, and hit the notification bell for more episodes of the Marketing Combat Podcast!

For more insights and to join the discussion, visit www.kubbco.com/podcast.

Useful links Instagram: http://www.instagram.com/teamkubbco TikTok: https://www.Tiktok.com/@kubbco Twitter: https://twitter.com/KubbAndCo LinkedIn: https://www.linkedin.com/company/kubbco Blogs: https://www.Kubbco.com/blog Audio podcast: https://bit.ly/3tn4Mgk YouTube podcast: https://bit.ly/3K1suVr Social Brief Newsletter (Social media news weekly): https://bit.ly/3I68D6g

  continue reading

40 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide