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‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor - Shall We Play a Game?
Manage episode 186801955 series 1210043
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.
NEXT WEEK, WE HOPE:
“Uncharted: The Lost Legacy”
SHOW NOTES:
The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor
The New York Review of Video Games, a pop-up magazine Chris edited
Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation
Steve Gaynor’s review of PlayerUnknown’s Battlegrounds
Email us at questions at shallweshow dot com
Join the “Shall We Play a Game?” Steam community
Follow the “Shall We Play a Game?” Steam Curators page
The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.
99 episodes
Manage episode 186801955 series 1210043
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.
NEXT WEEK, WE HOPE:
“Uncharted: The Lost Legacy”
SHOW NOTES:
The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor
The New York Review of Video Games, a pop-up magazine Chris edited
Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation
Steve Gaynor’s review of PlayerUnknown’s Battlegrounds
Email us at questions at shallweshow dot com
Join the “Shall We Play a Game?” Steam community
Follow the “Shall We Play a Game?” Steam Curators page
The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.
99 episodes
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