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Prequel Episode 9: Hospital Run, Part Two
Manage episode 177251532 series 1390437
In this thrilling episode Anthony makes his triumphant return as Rael Esgaelion AKA The Burning Mask! We rejoin Rael in the midst of a deadly race to save a possible friend of the Resistance before the bad guys get to him first. Rael rides a gurney!
Closing Song: "Hospital For Heroes" - Direct Hit!
Game mechanics in this episode:
Speed shot is a sub-skill of Firearms. If you have the skill you can attempt to take an extra shot in a round (-2 for the extra shot, -4 if shooting a different target (within a 10 degree arc/skill level).
Critical fail (or botch) - if player rolls a 1 the roll is an automatic failure. If the LM rolls a 1, 2, or 3 on a d10 it's a super botch. The effect of such can be very painful. The LM will decide what happens as a result.
Using an action point allows the player to re-roll a failed roll OR add 5 to the result. Occasionally you can use it to make an enemy re-roll instead.
Warriors get 150% vitality at character creation, 125% after that. Monks and Defenders get 125% at creation and +1d6 at each level (on top of their standard amount).
Range: Missile weapons/firearms have ranges. At Medium range use the standard damage amount. At close range add 1d6 (unless otherwise specified). At point blank range at 2d6.
Get involved! Contact us:
By email: everythingisawesomepodcast@gmail.com
or Twitter: @EIAPodcast
Use the hashtags #shatteredworlds or #SWRPG
Like our Facebook page - Shattered Worlds RPG
and listen to Jeff's other podcast, Everything is Awesome with Jeff & KC!
253 episodes
Manage episode 177251532 series 1390437
In this thrilling episode Anthony makes his triumphant return as Rael Esgaelion AKA The Burning Mask! We rejoin Rael in the midst of a deadly race to save a possible friend of the Resistance before the bad guys get to him first. Rael rides a gurney!
Closing Song: "Hospital For Heroes" - Direct Hit!
Game mechanics in this episode:
Speed shot is a sub-skill of Firearms. If you have the skill you can attempt to take an extra shot in a round (-2 for the extra shot, -4 if shooting a different target (within a 10 degree arc/skill level).
Critical fail (or botch) - if player rolls a 1 the roll is an automatic failure. If the LM rolls a 1, 2, or 3 on a d10 it's a super botch. The effect of such can be very painful. The LM will decide what happens as a result.
Using an action point allows the player to re-roll a failed roll OR add 5 to the result. Occasionally you can use it to make an enemy re-roll instead.
Warriors get 150% vitality at character creation, 125% after that. Monks and Defenders get 125% at creation and +1d6 at each level (on top of their standard amount).
Range: Missile weapons/firearms have ranges. At Medium range use the standard damage amount. At close range add 1d6 (unless otherwise specified). At point blank range at 2d6.
Get involved! Contact us:
By email: everythingisawesomepodcast@gmail.com
or Twitter: @EIAPodcast
Use the hashtags #shatteredworlds or #SWRPG
Like our Facebook page - Shattered Worlds RPG
and listen to Jeff's other podcast, Everything is Awesome with Jeff & KC!
253 episodes
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