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#19 Health Insurance, Gamified

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Manage episode 343894772 series 3182342
Content provided by Joost Liebregts, Brian Pagán, Tom Reinhoudt, Joost Liebregts, Brian Pagán, and Tom Reinhoudt. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joost Liebregts, Brian Pagán, Tom Reinhoudt, Joost Liebregts, Brian Pagán, and Tom Reinhoudt or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Health Insurance, Gamified Health insurers, like a.s.r. Vitality, are using data from wearables like Fitbit and Apple Watch to give healthier people discounts. This makes a lot of sense: if you’re healthier, you’re less likely to need medical care, which means an insurance company is less likely to have to pay medical bills. But what could go wrong? In this episode, Joost talks about his life with a.s.r. Vitality and discusses with Brian the benefits and potential pitfalls with gamified health. We discuss privacy, ethical design, and behavior change, pondering the influence of economics on service design & how we can help systems like these work the way we intend them to. Key Topics Health, insurance, digital personhood, data ethics, consent, behavior change, behavioral design, Agile development, wearables, mobile apps, privacy, security, information design References Eerlijke geld wijzer (Dutch) Fair Finance Guide (international) Ethical design manifesto, Ind.ie Ethical design checklist Indistractable, Nir Eyal Never split the difference, Chris Voss Get in Touch Download or subscribe to this show on our website or email us at sop@purposedesign.nl 😊
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24 episodes

Artwork
iconShare
 
Manage episode 343894772 series 3182342
Content provided by Joost Liebregts, Brian Pagán, Tom Reinhoudt, Joost Liebregts, Brian Pagán, and Tom Reinhoudt. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joost Liebregts, Brian Pagán, Tom Reinhoudt, Joost Liebregts, Brian Pagán, and Tom Reinhoudt or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Health Insurance, Gamified Health insurers, like a.s.r. Vitality, are using data from wearables like Fitbit and Apple Watch to give healthier people discounts. This makes a lot of sense: if you’re healthier, you’re less likely to need medical care, which means an insurance company is less likely to have to pay medical bills. But what could go wrong? In this episode, Joost talks about his life with a.s.r. Vitality and discusses with Brian the benefits and potential pitfalls with gamified health. We discuss privacy, ethical design, and behavior change, pondering the influence of economics on service design & how we can help systems like these work the way we intend them to. Key Topics Health, insurance, digital personhood, data ethics, consent, behavior change, behavioral design, Agile development, wearables, mobile apps, privacy, security, information design References Eerlijke geld wijzer (Dutch) Fair Finance Guide (international) Ethical design manifesto, Ind.ie Ethical design checklist Indistractable, Nir Eyal Never split the difference, Chris Voss Get in Touch Download or subscribe to this show on our website or email us at sop@purposedesign.nl 😊
  continue reading

24 episodes

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