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Content provided by Nick Cummings and Silicon Sasquatch. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nick Cummings and Silicon Sasquatch or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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“Turnerization” — Silicon Sasquatch Podcast: Episode 37

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Manage episode 308815703 series 3020963
Content provided by Nick Cummings and Silicon Sasquatch. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nick Cummings and Silicon Sasquatch or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Header image compares restoration of Spanish Ecce Homo fresco to updating of a certain Japanese RPG The video game industry has more than 30 years of history now, so it’s only natural to look out for the future preservation of games we love. While old systems, emulators and re-releases are appreciated, there are always questions about what’s in the best interest of preserving a game. As platforms come and go, there are also updates of older games for newer consoles — including the recent Final Fantasy VI re-release for iOS — that make questionable choices about how to re-interpret a classic.

That’s what this week’s episode is all about. On Episode 37 I’m joined by Tyler, Nick and Spencer to discuss the trials and tribulations of preserving old games, and how some games have gotten it so wrong.

Please give us a listen, subscribe on iTunes and Stitcher, and feel free to leave comments below! We appreciate the feedback.

Intro: "Carpetbaggers" by The Jawa Warhol Outro: "Comback Season" by ADmiral-_Gunna

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 308815703 series 3020963
Content provided by Nick Cummings and Silicon Sasquatch. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nick Cummings and Silicon Sasquatch or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Header image compares restoration of Spanish Ecce Homo fresco to updating of a certain Japanese RPG The video game industry has more than 30 years of history now, so it’s only natural to look out for the future preservation of games we love. While old systems, emulators and re-releases are appreciated, there are always questions about what’s in the best interest of preserving a game. As platforms come and go, there are also updates of older games for newer consoles — including the recent Final Fantasy VI re-release for iOS — that make questionable choices about how to re-interpret a classic.

That’s what this week’s episode is all about. On Episode 37 I’m joined by Tyler, Nick and Spencer to discuss the trials and tribulations of preserving old games, and how some games have gotten it so wrong.

Please give us a listen, subscribe on iTunes and Stitcher, and feel free to leave comments below! We appreciate the feedback.

Intro: "Carpetbaggers" by The Jawa Warhol Outro: "Comback Season" by ADmiral-_Gunna

  continue reading

82 episodes

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