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Sirlin on Game Design, Ep1: Cocaine Logic

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Content provided by David Sirlin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Sirlin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Here's the first episode of my new podcast. In this episode, I discuss the concept of Cocaine Logic—the fallacy that "helps the player win" means "good to exist in the game design". I also discuss randomness in games and how to make games that are more resistant to be being solved.

Garcia1000 enlightens us all in a guest segment.

  continue reading

18 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 26, 2024 19:58 (12M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 63538677 series 62288
Content provided by David Sirlin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Sirlin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Here's the first episode of my new podcast. In this episode, I discuss the concept of Cocaine Logic—the fallacy that "helps the player win" means "good to exist in the game design". I also discuss randomness in games and how to make games that are more resistant to be being solved.

Garcia1000 enlightens us all in a guest segment.

  continue reading

18 episodes

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