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Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar

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Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kaze Emanuar is a ROM hacker who's famous for the array of mods he's made for Super Mario 64. He's implemented remarkable optimization to the decompiled game code, even pushing Super Mario 64 to run at 60 frames per second.

Kaze joins the show to talk about his interest in Super Mario 64, ROM hacking, the N64 architecture, coding in assembly, and more. Be sure to check out Kaze's YouTube channel to see his work, including breakdowns of how he accomplished his optimizations.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

1974 episodes

Artwork
iconShare
 
Manage episode 410774542 series 2455731
Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kaze Emanuar is a ROM hacker who's famous for the array of mods he's made for Super Mario 64. He's implemented remarkable optimization to the decompiled game code, even pushing Super Mario 64 to run at 60 frames per second.

Kaze joins the show to talk about his interest in Super Mario 64, ROM hacking, the N64 architecture, coding in assembly, and more. Be sure to check out Kaze's YouTube channel to see his work, including breakdowns of how he accomplished his optimizations.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

1974 episodes

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