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Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta
Manage episode 422990276 series 2455731
Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.
Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
1998 episodes
Manage episode 422990276 series 2455731
Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.
Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
1998 episodes
All episodes
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