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Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta

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Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.

Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

1974 episodes

Artwork
iconShare
 
Manage episode 422990276 series 2455731
Content provided by Software Engineering Daily. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Software Engineering Daily or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.

Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

1974 episodes

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