A podcast featuring panelists of engineers from Netflix, Twitch, & Atlassian talking over drinks about all things software engineering.
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League of Legends Gameplay Engineering with Iris Zhang
MP3•Episode home
Manage episode 261315571 series 2668668
Content provided by Jeremy Jung. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeremy Jung or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.
We discuss:
- Working at Microsoft and Riot Games
- Finding a role and team that fits you
- Backend services vs gameplay engineering
- Building features, testing, and debugging gameplay
- Using internal tools to create game logic
Related Links:
- Personal Site
- @riotnyanbun
- Clean Code (Book used by Microsoft team)
- Spring Framework (Java web framework used by League of Legends)
- Chef (Deployment tool used at Riot)
- Hazelcast (Cache that Riot Games switched to)
- What it's like to work on League of Legends
- Sylas (Champion that can steal ultimates)
- Clash (Public facing mode worked on by backend team)
56 episodes
MP3•Episode home
Manage episode 261315571 series 2668668
Content provided by Jeremy Jung. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeremy Jung or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.
We discuss:
- Working at Microsoft and Riot Games
- Finding a role and team that fits you
- Backend services vs gameplay engineering
- Building features, testing, and debugging gameplay
- Using internal tools to create game logic
Related Links:
- Personal Site
- @riotnyanbun
- Clean Code (Book used by Microsoft team)
- Spring Framework (Java web framework used by League of Legends)
- Chef (Deployment tool used at Riot)
- Hazelcast (Cache that Riot Games switched to)
- What it's like to work on League of Legends
- Sylas (Champion that can steal ultimates)
- Clash (Public facing mode worked on by backend team)
56 episodes
All episodes
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