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The Intense History of Sound in Video Games

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Manage episode 237196702 series 2342254
Content provided by SoundGuys. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SoundGuys or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we take sound in video games from granted. But how did sound evolve from the pings of pong to the toe-curling growls of The Last of Us? What innovations now allow us to slash boxes to the beat in Beat Saber, and what music genres have grown out of the video game community? It’s a wild ride with the SoundGuys, and they’ve brought a friend for the ride. Juan Carlos Bagnell of SomeGadgetGuy.com joins us on our journey through the bleeps and bloops of video game sound.

We have all that and a few more surprises along the way in this episode of the SoundGuys podcast!

Full transcript available at http://www.soundguys.com/podcast

SoundGuys is:

Chris Thomas - @CThomasTech

Lily Katz - @KatzGame

Adam Molina - @AdamLukas17

Special appearance by:

Juan Carlos Bagnell - @SomeGadgetGuy

www.somegadgetguy.com

Music and SFX provided by: Epidemic Sound, Nintendo, Sony Computer Entertainment, 343 Industries, Pong, Konami, bauxitus (YouTube), Ignition, Set, Go, LucasFilm, Disney, Jaroslav Beck, LIV, Masaya Matsuura

Produced by:

Adam Doud - @DeadTechnology

Make sure to subscribe to the SoundGuys Podcast on iTunes and visit www.soundguys.com and YouTube for reviews, news, and everything you ever wanted to know about sound and audio equipment.

  continue reading

25 episodes

Artwork
iconShare
 
Manage episode 237196702 series 2342254
Content provided by SoundGuys. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by SoundGuys or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we take sound in video games from granted. But how did sound evolve from the pings of pong to the toe-curling growls of The Last of Us? What innovations now allow us to slash boxes to the beat in Beat Saber, and what music genres have grown out of the video game community? It’s a wild ride with the SoundGuys, and they’ve brought a friend for the ride. Juan Carlos Bagnell of SomeGadgetGuy.com joins us on our journey through the bleeps and bloops of video game sound.

We have all that and a few more surprises along the way in this episode of the SoundGuys podcast!

Full transcript available at http://www.soundguys.com/podcast

SoundGuys is:

Chris Thomas - @CThomasTech

Lily Katz - @KatzGame

Adam Molina - @AdamLukas17

Special appearance by:

Juan Carlos Bagnell - @SomeGadgetGuy

www.somegadgetguy.com

Music and SFX provided by: Epidemic Sound, Nintendo, Sony Computer Entertainment, 343 Industries, Pong, Konami, bauxitus (YouTube), Ignition, Set, Go, LucasFilm, Disney, Jaroslav Beck, LIV, Masaya Matsuura

Produced by:

Adam Doud - @DeadTechnology

Make sure to subscribe to the SoundGuys Podcast on iTunes and visit www.soundguys.com and YouTube for reviews, news, and everything you ever wanted to know about sound and audio equipment.

  continue reading

25 episodes

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