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Episode 148: Ian Milham on the Rise of Dead Space, Battlefield Hardline's Message, and AAA Dev

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Manage episode 205785324 series 1300848
Content provided by The 1099 and Josiah Renaudin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The 1099 and Josiah Renaudin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
On this week's episode, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now.
  continue reading

256 episodes

Artwork
iconShare
 
Manage episode 205785324 series 1300848
Content provided by The 1099 and Josiah Renaudin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The 1099 and Josiah Renaudin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
On this week's episode, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now.
  continue reading

256 episodes

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