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161.2: You're Not Supposed to Like It (w/ Mark, Jake, & Landry) Part 2

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Content provided by Nate & Josh. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate & Josh or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

312 episodes

Artwork
iconShare
 
Manage episode 424409653 series 3238182
Content provided by Nate & Josh. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate & Josh or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

312 episodes

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