Artwork

Content provided by The Future of What and Music Business Association. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Future of What and Music Business Association or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Video Games: The Next Artistic Super-Medium

57:39
 
Share
 

Manage episode 184606225 series 1264599
Content provided by The Future of What and Music Business Association. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Future of What and Music Business Association or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Episode #59: When you think of video game music, you might hear Koji Kondo’s Super Mario Bros. original score, or maybe FlyLo FM from Grand Theft Auto’s licensed soundtrack. Either way, video games have long held promise for composers and musicians. Like movies, video games are naturally a broad medium with room for different musical experiences. Games also provide a lucrative revenue stream for some artists. One composer, Chris Remo, who has worked on recent hits like Gone Home and Firewatch, joins us to talk about how he got into the video game industry. We also hear from Steve Gaynor, co-founder of indie game studio, The Fullbright Company. Kotaku editor-at-large Kirk Hamilton gives us a rundown of current and past trends in game music. To end the show, we get an idea of how video game music has influenced an entire music genre, and hear from Spencer Seim of Nintendocore band The Advantage. Subscribe to The Future of What on iTunes: http://apple.co/1P4Apk0 Follow us: Twitter: http://bit.ly/2gOYMYM Facebook: https://www.facebook.com/thefutureofwhat/ Instagram: http://bit.ly/1L6T8fl
  continue reading

265 episodes

Artwork
iconShare
 
Manage episode 184606225 series 1264599
Content provided by The Future of What and Music Business Association. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Future of What and Music Business Association or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Episode #59: When you think of video game music, you might hear Koji Kondo’s Super Mario Bros. original score, or maybe FlyLo FM from Grand Theft Auto’s licensed soundtrack. Either way, video games have long held promise for composers and musicians. Like movies, video games are naturally a broad medium with room for different musical experiences. Games also provide a lucrative revenue stream for some artists. One composer, Chris Remo, who has worked on recent hits like Gone Home and Firewatch, joins us to talk about how he got into the video game industry. We also hear from Steve Gaynor, co-founder of indie game studio, The Fullbright Company. Kotaku editor-at-large Kirk Hamilton gives us a rundown of current and past trends in game music. To end the show, we get an idea of how video game music has influenced an entire music genre, and hear from Spencer Seim of Nintendocore band The Advantage. Subscribe to The Future of What on iTunes: http://apple.co/1P4Apk0 Follow us: Twitter: http://bit.ly/2gOYMYM Facebook: https://www.facebook.com/thefutureofwhat/ Instagram: http://bit.ly/1L6T8fl
  continue reading

265 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide