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The Art of Comedy in Gaming with Mike Fridley of Squanch Games

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Manage episode 433927871 series 3561880
Content provided by Lizzie Mintus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lizzie Mintus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Michael Fridley is the CEO and studio director of Squanch Games. He has contributed to many titles since he started in the industry 26 years ago, including The Elder Scrolls, Morrowind and Oblivion, Fallout 3, Reckoning, Call of Cthulhu, PGA Tour, NBA Live, Dragonvale, and most recently Squanch Games' hit game, High on Life- the largest third-party launch on Xbox Game Pass. Tune in to learn about the unique culture at Squanch Games, where the focus is on creating narrative comedy games that resonate with players. He also opens up about the challenges and triumphs of running a fully remote studio, his distinctive approach to leadership, and more.

  continue reading

73 episodes

Artwork
iconShare
 
Manage episode 433927871 series 3561880
Content provided by Lizzie Mintus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lizzie Mintus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Michael Fridley is the CEO and studio director of Squanch Games. He has contributed to many titles since he started in the industry 26 years ago, including The Elder Scrolls, Morrowind and Oblivion, Fallout 3, Reckoning, Call of Cthulhu, PGA Tour, NBA Live, Dragonvale, and most recently Squanch Games' hit game, High on Life- the largest third-party launch on Xbox Game Pass. Tune in to learn about the unique culture at Squanch Games, where the focus is on creating narrative comedy games that resonate with players. He also opens up about the challenges and triumphs of running a fully remote studio, his distinctive approach to leadership, and more.

  continue reading

73 episodes

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