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S1E3. Creating worlds with Viktor Antonov

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Manage episode 297925998 series 2947771
Content provided by The House of the Dev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The House of the Dev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Raphael Colantonio and Peter Salnikov talk to Viktor Antonov, co-author of Half-Life 2 and Dishonored, about mixing reality and fantasy in video games, harmony in art, and what Gogol and Hoffman can still teach you.

  • A place where magic is just as usual as morning coffee: how Viktor Antonov builds his worlds;
  • How to pitch a creative and innovative idea to a cold-blooded business partner;
  • One precise concept art vs. tons of useless sketches;
  • Human brain and perception: how to keep the player concentrated;
  • Rare themes and places that lack a video game adaptation.

This and many more – in the third episode of The House of The Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

30 episodes

Artwork
iconShare
 
Manage episode 297925998 series 2947771
Content provided by The House of the Dev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The House of the Dev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Raphael Colantonio and Peter Salnikov talk to Viktor Antonov, co-author of Half-Life 2 and Dishonored, about mixing reality and fantasy in video games, harmony in art, and what Gogol and Hoffman can still teach you.

  • A place where magic is just as usual as morning coffee: how Viktor Antonov builds his worlds;
  • How to pitch a creative and innovative idea to a cold-blooded business partner;
  • One precise concept art vs. tons of useless sketches;
  • Human brain and perception: how to keep the player concentrated;
  • Rare themes and places that lack a video game adaptation.

This and many more – in the third episode of The House of The Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

30 episodes

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