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027 iPhreaks Show – Game Development with Kyle Richter & Nathan Eror

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Archived series ("Inactive feed" status)

When? This feed was archived on April 20, 2022 01:15 (2y ago). Last successful fetch was on September 04, 2021 01:36 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 150303458 series 1000392
Content provided by Top End Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Top End Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Panel Kyle Richter (twitter) Nathan Eror (twitter github) Ben Scheirman (twitter github blog NSSreencast) Andrew Madsen (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Rod Schmidt (twitter github infiniteNIL) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 01:01 - Kyle Richter & Nathan Eror Introduction Empirical Development 01:18 - The Future of iOS Devices (Speculations) Hardware Controllers Apple TV Latency 04:33 - Building Games on the iOS Platform Sprite Kit Unity Cocos2d UIKit 08:08 - Creative Assets (Art, Sound, Etc.) Infinity Blade II Letterpress Doodle Jump Slender 13:45 - Challenges of Building a Game Artist/Developer Relationships Production Art Tileable Art 22:29 - Tools 26:42 - Optimizations Pre-Allocating Only Rendering What’s Necessary 33:48 - Shaders 36:51 - GameCenter 40:04 - Getting into Game Development Picks Trainyard (Ben) Space Team (Ben) Duolingo (Ben) Game Coding Complete by Mike McShaffry (Ben) Physics of Light - John Carmack (Ben) Bret Victor - Inventing on Principle (Ben) Overcoming iOS Game Memory Limits (Jaim) Big Nerd Ranch Blog (Andrew) Code Signing and Mavericks (Andrew) CocoaColor (Andrew) NinjaHit (Rod) Joybox (Rod) OpenGameArt (Chuck) 080 JSJ Impact.js with Dominic Szablewski JavaScript Jabber #081: Testing Promises for Async JavaScript with Pete Hodgson (Chuck) Linear algebra for game developers ~ part 1 (Nathan) Linear algebra for game developers ~ part 2 (Nathan) Linear algebra for game developers ~ part 3 (Nathan) 3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry (Nathan) #AltDevBlog (Nathan) Sleep Cycle (Kyle) Pivvot (Kyle) Hungry Shark Evolution (Kyle) Next Week New iOS APIs Transcript CHUCK: Alright, Nathan, how do you say your last name? NATHAN: Eror, just like – CHUCK: Eror, okay. NATHAN: Yeah, just like NSError, except that it spelled differently. KYLE: Your middle initial is “S”, right? BEN: [Laughter] NATHAN: I wish. I’ve considered getting it legally changed. CHUCK: Hey everybody and welcome to Episode 27 of the iPhreaks Show! This week on our panel, we have Ben Scheirman. BEN: Hello from Houston, eagerly awaiting the iPad event. CHUCK: Andrew Madsen. ANDREW: Hi from Salt Lake City and I don’t get to buy anything today. CHUCK: Jaim Zuber. JAIM: Hello from Minneapolis! CHUCK: Rod Schmidt. ROD: Merry Christmas from Salt Lake City! CHUCK: I’m Charles Max Wood from DevChat.tv. This week, we have 2 special guests. We have Kyle Richter. KYLE: Good morning from Key West! CHUCK: And, do you prefer Nate or Nathan? NATHAN: Either one, it’s up to you. CHUCK: Nathan Eror. NATHAN: Hello! I’m also in Houston. CHUCK: Alright. Do you guys want to do a brief introduction since you haven’t been on the show before? KYLE: Sure, we can do that! My name is Kyle Richter. I’m the co-founder of Empirical Development. NATHAN: And I’m Nathan Eror. I am the game and development lead for Empirical Development. CHUCK: Awesome. Nobody plays games on their iOS device, so I’m not quite sure why we have you here. KYLE: No, it’s the passage fad for sure. I suspect that they’ll just be over in the next couple of weeks. CHUCK: Yeah. BEN: Once I get hardware, controllers are really going to ruin it. CHUCK: [Laughs] Do you think that’s going to be a thing? BEN: Yeah, they announced it at dub dub, that you’ll be able to get like sort of a Nintendo like shrink wrapped controller on top of the iPhone. I’m still waiting for one of those to come out. I want to play with one. KYLE: Logitech just released their print ad a couple of weeks ago for their first one. Mysteriously, it shows empty hand is holding a knife saying something’s missing [sound]. BEN: Oh! Awesome. CHUCK: [Laughs]
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323 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on April 20, 2022 01:15 (2y ago). Last successful fetch was on September 04, 2021 01:36 (2+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 150303458 series 1000392
Content provided by Top End Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Top End Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Panel Kyle Richter (twitter) Nathan Eror (twitter github) Ben Scheirman (twitter github blog NSSreencast) Andrew Madsen (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Rod Schmidt (twitter github infiniteNIL) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 01:01 - Kyle Richter & Nathan Eror Introduction Empirical Development 01:18 - The Future of iOS Devices (Speculations) Hardware Controllers Apple TV Latency 04:33 - Building Games on the iOS Platform Sprite Kit Unity Cocos2d UIKit 08:08 - Creative Assets (Art, Sound, Etc.) Infinity Blade II Letterpress Doodle Jump Slender 13:45 - Challenges of Building a Game Artist/Developer Relationships Production Art Tileable Art 22:29 - Tools 26:42 - Optimizations Pre-Allocating Only Rendering What’s Necessary 33:48 - Shaders 36:51 - GameCenter 40:04 - Getting into Game Development Picks Trainyard (Ben) Space Team (Ben) Duolingo (Ben) Game Coding Complete by Mike McShaffry (Ben) Physics of Light - John Carmack (Ben) Bret Victor - Inventing on Principle (Ben) Overcoming iOS Game Memory Limits (Jaim) Big Nerd Ranch Blog (Andrew) Code Signing and Mavericks (Andrew) CocoaColor (Andrew) NinjaHit (Rod) Joybox (Rod) OpenGameArt (Chuck) 080 JSJ Impact.js with Dominic Szablewski JavaScript Jabber #081: Testing Promises for Async JavaScript with Pete Hodgson (Chuck) Linear algebra for game developers ~ part 1 (Nathan) Linear algebra for game developers ~ part 2 (Nathan) Linear algebra for game developers ~ part 3 (Nathan) 3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry (Nathan) #AltDevBlog (Nathan) Sleep Cycle (Kyle) Pivvot (Kyle) Hungry Shark Evolution (Kyle) Next Week New iOS APIs Transcript CHUCK: Alright, Nathan, how do you say your last name? NATHAN: Eror, just like – CHUCK: Eror, okay. NATHAN: Yeah, just like NSError, except that it spelled differently. KYLE: Your middle initial is “S”, right? BEN: [Laughter] NATHAN: I wish. I’ve considered getting it legally changed. CHUCK: Hey everybody and welcome to Episode 27 of the iPhreaks Show! This week on our panel, we have Ben Scheirman. BEN: Hello from Houston, eagerly awaiting the iPad event. CHUCK: Andrew Madsen. ANDREW: Hi from Salt Lake City and I don’t get to buy anything today. CHUCK: Jaim Zuber. JAIM: Hello from Minneapolis! CHUCK: Rod Schmidt. ROD: Merry Christmas from Salt Lake City! CHUCK: I’m Charles Max Wood from DevChat.tv. This week, we have 2 special guests. We have Kyle Richter. KYLE: Good morning from Key West! CHUCK: And, do you prefer Nate or Nathan? NATHAN: Either one, it’s up to you. CHUCK: Nathan Eror. NATHAN: Hello! I’m also in Houston. CHUCK: Alright. Do you guys want to do a brief introduction since you haven’t been on the show before? KYLE: Sure, we can do that! My name is Kyle Richter. I’m the co-founder of Empirical Development. NATHAN: And I’m Nathan Eror. I am the game and development lead for Empirical Development. CHUCK: Awesome. Nobody plays games on their iOS device, so I’m not quite sure why we have you here. KYLE: No, it’s the passage fad for sure. I suspect that they’ll just be over in the next couple of weeks. CHUCK: Yeah. BEN: Once I get hardware, controllers are really going to ruin it. CHUCK: [Laughs] Do you think that’s going to be a thing? BEN: Yeah, they announced it at dub dub, that you’ll be able to get like sort of a Nintendo like shrink wrapped controller on top of the iPhone. I’m still waiting for one of those to come out. I want to play with one. KYLE: Logitech just released their print ad a couple of weeks ago for their first one. Mysteriously, it shows empty hand is holding a knife saying something’s missing [sound]. BEN: Oh! Awesome. CHUCK: [Laughs]
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