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Episode 251: iPS 250: iOS Architecture at Scale with Parveen Kaler

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Archived series ("Inactive feed" status)

When? This feed was archived on April 20, 2022 01:15 (2+ y ago). Last successful fetch was on September 04, 2021 01:36 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 214311685 series 1000392
Content provided by Top End Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Top End Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Panel:

  • Jaim Zuber
  • Gui Rambo

In today’s episode, the iPhreaks panel talks to Parveen Kaler about iOS architecture at scale. Parveen has been doing mobile development, specifically iOS development, for almost 10 years now, and he previously used to work in the video games industry. They talk about the difference between scale when it comes to dollars and revenue, the pull request process, and what good architecture at scale is. They also touch on creating uniform views, object mappers, and more!

In particular, we dive pretty deep on:

  • Parveen Intro
  • Used to work with PSP video game development
  • iOS Architecture At Scale - types of scale
  • His talk at AltConf
  • Is there a difference scale w/ dollars and scale /w customers?
  • What are major differences from coming from a large company?
  • Do you run into issues with many customers?
  • Pull Requests and Release Train
  • Release Manager
  • What is good architecture at scale?
  • Definition of good architecture
  • Three things lead to good architecture
  • What are coding style differences?
  • You want to unify models
  • Unification really matters
  • How do you create uniform views?
  • How do you work when code you want to change is handled by another team?
  • Unified router framework
  • Object Mapper
  • How do you combat long compile times?
  • Does Xcode improve compile times?
  • Does Swift provide advantages vs Objective-C?
  • AB Testing at Scale?
  • And much, much more!

Links:

Sponsors:

Picks:

Jaim

  • Iron Maiden Pinball

Gui

Parveen

  • US Passport

  continue reading

323 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 20, 2022 01:15 (2+ y ago). Last successful fetch was on September 04, 2021 01:36 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 214311685 series 1000392
Content provided by Top End Devs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Top End Devs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Panel:

  • Jaim Zuber
  • Gui Rambo

In today’s episode, the iPhreaks panel talks to Parveen Kaler about iOS architecture at scale. Parveen has been doing mobile development, specifically iOS development, for almost 10 years now, and he previously used to work in the video games industry. They talk about the difference between scale when it comes to dollars and revenue, the pull request process, and what good architecture at scale is. They also touch on creating uniform views, object mappers, and more!

In particular, we dive pretty deep on:

  • Parveen Intro
  • Used to work with PSP video game development
  • iOS Architecture At Scale - types of scale
  • His talk at AltConf
  • Is there a difference scale w/ dollars and scale /w customers?
  • What are major differences from coming from a large company?
  • Do you run into issues with many customers?
  • Pull Requests and Release Train
  • Release Manager
  • What is good architecture at scale?
  • Definition of good architecture
  • Three things lead to good architecture
  • What are coding style differences?
  • You want to unify models
  • Unification really matters
  • How do you create uniform views?
  • How do you work when code you want to change is handled by another team?
  • Unified router framework
  • Object Mapper
  • How do you combat long compile times?
  • Does Xcode improve compile times?
  • Does Swift provide advantages vs Objective-C?
  • AB Testing at Scale?
  • And much, much more!

Links:

Sponsors:

Picks:

Jaim

  • Iron Maiden Pinball

Gui

Parveen

  • US Passport

  continue reading

323 episodes

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