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Episode 65 - Intelligence

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Manage episode 346801235 series 3368732
Content provided by Ben Cheknis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Cheknis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Cheyenne joins Ben in the studio this week to discuss intelligence… human, biological, artificial, or otherwise. To get the conversational juices flowing (eew!), they talk about the games they are currently playing: Project Zomboid and Cult of the Lamb. Upon becoming adequately lubricated (again… eew!), they talk about the definition of the word intelligence and the “types” of intelligences. Along with the excessive use of the word dry, other topics of conversation this week include: IQ tests, Mensa meetings, college culture, robot baristas, AI artists, goldfish driving cars, grown brain cells playing Pong, and the game Spore by Maxis.

00:00:21 - “We are your hosts for the Two Vague Podcast this week,” and Cheyenne’s absence

00:01:45 - Project Zomboid by The Indie Stone, a post-apocalyptic SIMS 2, and your COD

00:05:50 - Cult of the Lamb by Massive Monster, and 9 out of 10 doctors recommend…

00:11:28 - A nebulous topic, the definition, a gum condition, and a little dip in the 1900s

00:13:58 - The 9 types of intelligence, our fathers, drinking bleach, and walking into walls

00:17:40 - Intelligence Quotient, Mensa meetings, memory, and knowledge retention

00:22:48 - Changing the (college) academic culture, staying in school, and new experiences

00:25:50 - Splitting hairs, Cheyenne crystalizes, Ben’s attorney, and college degrees

00:28:18 - Artificial intelligence, building robots, computers with feelings, and sentience

00:31:25 - The hypothetical barista, sex robots, and AI communication methods

00:35:20 - Training robot baristas, the moisture content of cappuccinos, and probing questions

00:40:02 - 77 Snickers bars, an AI designing its own body, and fears about automation

00:42:59 - An AI winning an art contest, Ben’s fair pun, and programs being “creative”

00:46:21 - Rules for casual art contests, abstract concepts, and DALL-E’s diversity problems

00:49:05 - Cheyenne’s “Non-binary person in cornfield” as “imagined” by WOMBO’s dream AI

00:51:22 - Teaching goldfish how to drive, and Ben’s imagined future of taxicabs

00:53:50 - Teaching grown mouse and human brain cells how to play Pong (badly)

00:57:26 - Biological computers, augmenting the human brain, and remembering stuff

01:02:25 - Rotting brains, developing skills, dopamine, and games that teach

01:06:21 - Cheyenne explains the game Spore developed by Maxis and released in 2008

01:10:15 - Ben and Cheyenne have different opinions about messing around with asteroids

01:12:59 - Closing thoughts on the word intelligence

Note: The “Non-binary person in cornfield” image from the episode artwork was created (by Cheyenne) using WOMBO’s dream AI. For more information on this AI artist, go to https://www.wombo.art/

  continue reading

116 episodes

Artwork
iconShare
 
Manage episode 346801235 series 3368732
Content provided by Ben Cheknis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Cheknis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Cheyenne joins Ben in the studio this week to discuss intelligence… human, biological, artificial, or otherwise. To get the conversational juices flowing (eew!), they talk about the games they are currently playing: Project Zomboid and Cult of the Lamb. Upon becoming adequately lubricated (again… eew!), they talk about the definition of the word intelligence and the “types” of intelligences. Along with the excessive use of the word dry, other topics of conversation this week include: IQ tests, Mensa meetings, college culture, robot baristas, AI artists, goldfish driving cars, grown brain cells playing Pong, and the game Spore by Maxis.

00:00:21 - “We are your hosts for the Two Vague Podcast this week,” and Cheyenne’s absence

00:01:45 - Project Zomboid by The Indie Stone, a post-apocalyptic SIMS 2, and your COD

00:05:50 - Cult of the Lamb by Massive Monster, and 9 out of 10 doctors recommend…

00:11:28 - A nebulous topic, the definition, a gum condition, and a little dip in the 1900s

00:13:58 - The 9 types of intelligence, our fathers, drinking bleach, and walking into walls

00:17:40 - Intelligence Quotient, Mensa meetings, memory, and knowledge retention

00:22:48 - Changing the (college) academic culture, staying in school, and new experiences

00:25:50 - Splitting hairs, Cheyenne crystalizes, Ben’s attorney, and college degrees

00:28:18 - Artificial intelligence, building robots, computers with feelings, and sentience

00:31:25 - The hypothetical barista, sex robots, and AI communication methods

00:35:20 - Training robot baristas, the moisture content of cappuccinos, and probing questions

00:40:02 - 77 Snickers bars, an AI designing its own body, and fears about automation

00:42:59 - An AI winning an art contest, Ben’s fair pun, and programs being “creative”

00:46:21 - Rules for casual art contests, abstract concepts, and DALL-E’s diversity problems

00:49:05 - Cheyenne’s “Non-binary person in cornfield” as “imagined” by WOMBO’s dream AI

00:51:22 - Teaching goldfish how to drive, and Ben’s imagined future of taxicabs

00:53:50 - Teaching grown mouse and human brain cells how to play Pong (badly)

00:57:26 - Biological computers, augmenting the human brain, and remembering stuff

01:02:25 - Rotting brains, developing skills, dopamine, and games that teach

01:06:21 - Cheyenne explains the game Spore developed by Maxis and released in 2008

01:10:15 - Ben and Cheyenne have different opinions about messing around with asteroids

01:12:59 - Closing thoughts on the word intelligence

Note: The “Non-binary person in cornfield” image from the episode artwork was created (by Cheyenne) using WOMBO’s dream AI. For more information on this AI artist, go to https://www.wombo.art/

  continue reading

116 episodes

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