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Episode 95 - Animate

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Manage episode 384486762 series 3368732
Content provided by Ben Cheknis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Cheknis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Martin from Soupmasters, the lead designer of Big Boy Boxing joins Ben this week to talk about game development as it relates to this week’s word! First the hosts talk about what they are up to. Martin is moving offices, coding facial expressions, and not playing recently purchased games (but maybe next week). Ben… he is trying to contain his excitement about his recent pre-order for a game inspired by a Paul Verhoeven cult movie classic! Then it’s on to the definition and coincidentally learning two Swedish words in the process. Next, Ben has lots of questions for Martin about his cartoon, movie, and video game inspirations. Finally, they engage in a side conversation about their favorite Christopher Nolan movie Tenet, and leave a mystery unsolved… for now.

00:00:30 - Introducing Martin, moving, and the importance of desk tchotchkes and large TVs
00:02:55 - Adding more character expressions, Super Mario Wonder, and SpiderMan 2
00:05:02 - Ben’s favorite Red Dead Redemption bug, and thoughts on RoboCop: Rogue City
00:08:15 - The better RoboCop, throwing away scripts, and Martin is nostalgic about Nintendo
00:10:11 - Franchise exclusives, more of a PC guy, the joys of Minecraft, and meeting Ludvig
00:13:37 - Developing characters, story, and levels using the iconic “Punch-Out!!” formula
00:16:28 - Getting in to the word, thank you Google-machine, and Swedish pronunciations
00:18:40 - The characters of Big Boy Boxing, technical feats on the NES, and animation fluidity
00:20:20 - About the BBB animating process, and working with talented professional artists
00:22:01 - Kineographs, “Captain Underpants” by Dav Pilkey, and bonding over “Hot Fuzz”
00:24:55 - A pun, Cuphead, Pizza Tower, Skullgirls, Indivisible, and Them’s Fightin’ Herds
00:28:11 - Being juggled, “Super Smash Bros.” annoyances, and characters over balancing
00:29:40 - Inspiration from Disney, “Treasure Island” the Russian 1988 film, and modern shows
00:32:15 - Rick and Morty Season 1, Episode 7 and the numerous Zardoz references therein
00:34:45 - Martin enjoys the “Death Note” animation style, and favorite animated movies
00:37:55 - Nelvana Enterprises’ decision to work on “Rock & Rule” instead of “Heavy Metal”
00:42:28 - The works of Don Bluth, Lucas Arts games of the 90s, and Tim Schafer’s games
00:44:48 - Psychonauts and Psychonauts 2 development and respective publishing dramas
00:46:21 - “Inception” connections to the Psychonauts games, and the amazing movie Tenet
00:49:45 - Ben’s bittersweet memories, and the importance of connecting with the protagonist
00:53:45 - Closing but saving the Minecraft inspired company name origin for the next time

Keep up to date on the progress of Big Boy Boxing development at the Soupmasters website https://soupmasters.com/ ! Be sure to add Big Boy Boxing to your Steam wishlist… and while your at it, download and play the demo! https://store.steampowered.com/app/1680780/Big_Boy_Boxing/

Follow Two Vague on…

Our website: http://www.twovaguepodcast.com
On Instagram: https://www.instagram.com/two_vague_podcast
On YouTube: http://www.youtube.com/@twovaguepodcast
On X-Twitter: https://twitter.com/TwoVaguePodcast

For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com

#PAX2023, #soupmasters, #bigboyboxing, #twovaguepodcast, #DIYpodcasting, #podbean, #podernfamily, #videogames

  continue reading

116 episodes

Artwork
iconShare
 
Manage episode 384486762 series 3368732
Content provided by Ben Cheknis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Cheknis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Martin from Soupmasters, the lead designer of Big Boy Boxing joins Ben this week to talk about game development as it relates to this week’s word! First the hosts talk about what they are up to. Martin is moving offices, coding facial expressions, and not playing recently purchased games (but maybe next week). Ben… he is trying to contain his excitement about his recent pre-order for a game inspired by a Paul Verhoeven cult movie classic! Then it’s on to the definition and coincidentally learning two Swedish words in the process. Next, Ben has lots of questions for Martin about his cartoon, movie, and video game inspirations. Finally, they engage in a side conversation about their favorite Christopher Nolan movie Tenet, and leave a mystery unsolved… for now.

00:00:30 - Introducing Martin, moving, and the importance of desk tchotchkes and large TVs
00:02:55 - Adding more character expressions, Super Mario Wonder, and SpiderMan 2
00:05:02 - Ben’s favorite Red Dead Redemption bug, and thoughts on RoboCop: Rogue City
00:08:15 - The better RoboCop, throwing away scripts, and Martin is nostalgic about Nintendo
00:10:11 - Franchise exclusives, more of a PC guy, the joys of Minecraft, and meeting Ludvig
00:13:37 - Developing characters, story, and levels using the iconic “Punch-Out!!” formula
00:16:28 - Getting in to the word, thank you Google-machine, and Swedish pronunciations
00:18:40 - The characters of Big Boy Boxing, technical feats on the NES, and animation fluidity
00:20:20 - About the BBB animating process, and working with talented professional artists
00:22:01 - Kineographs, “Captain Underpants” by Dav Pilkey, and bonding over “Hot Fuzz”
00:24:55 - A pun, Cuphead, Pizza Tower, Skullgirls, Indivisible, and Them’s Fightin’ Herds
00:28:11 - Being juggled, “Super Smash Bros.” annoyances, and characters over balancing
00:29:40 - Inspiration from Disney, “Treasure Island” the Russian 1988 film, and modern shows
00:32:15 - Rick and Morty Season 1, Episode 7 and the numerous Zardoz references therein
00:34:45 - Martin enjoys the “Death Note” animation style, and favorite animated movies
00:37:55 - Nelvana Enterprises’ decision to work on “Rock & Rule” instead of “Heavy Metal”
00:42:28 - The works of Don Bluth, Lucas Arts games of the 90s, and Tim Schafer’s games
00:44:48 - Psychonauts and Psychonauts 2 development and respective publishing dramas
00:46:21 - “Inception” connections to the Psychonauts games, and the amazing movie Tenet
00:49:45 - Ben’s bittersweet memories, and the importance of connecting with the protagonist
00:53:45 - Closing but saving the Minecraft inspired company name origin for the next time

Keep up to date on the progress of Big Boy Boxing development at the Soupmasters website https://soupmasters.com/ ! Be sure to add Big Boy Boxing to your Steam wishlist… and while your at it, download and play the demo! https://store.steampowered.com/app/1680780/Big_Boy_Boxing/

Follow Two Vague on…

Our website: http://www.twovaguepodcast.com
On Instagram: https://www.instagram.com/two_vague_podcast
On YouTube: http://www.youtube.com/@twovaguepodcast
On X-Twitter: https://twitter.com/TwoVaguePodcast

For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com

#PAX2023, #soupmasters, #bigboyboxing, #twovaguepodcast, #DIYpodcasting, #podbean, #podernfamily, #videogames

  continue reading

116 episodes

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