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tl;dm - Episode 15
Archived series ("Inactive feed" status)
When? This feed was archived on July 27, 2021 14:10 (). Last successful fetch was on June 21, 2020 03:55 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 187026683 series 1400115
Tyler's campaign in the West just had a massive character death, one that shook the party to the core. And it felt fated, because it was all the dice's doing.
Alan and Tyler talk through the experience of that death: what it meant for the characters, how it felt at the table, and as a DM how to handle the tricky business of having a character die in a way that feels honest and earned and satisfying for everybody. Especially the character's player.
47 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on July 27, 2021 14:10 (). Last successful fetch was on June 21, 2020 03:55 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 187026683 series 1400115
Tyler's campaign in the West just had a massive character death, one that shook the party to the core. And it felt fated, because it was all the dice's doing.
Alan and Tyler talk through the experience of that death: what it meant for the characters, how it felt at the table, and as a DM how to handle the tricky business of having a character die in a way that feels honest and earned and satisfying for everybody. Especially the character's player.
47 episodes
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