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Board Games: A Winning Strategy

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When? This feed was archived on October 03, 2017 15:35 (7y ago). Last successful fetch was on April 17, 2024 07:26 (5M ago)

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Manage episode 357318721 series 1397507
Content provided by Dell Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dell Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Since its release in 1935, Monopoly has been translated into 37 languages and is played in more than 103 countries around the globe. It’s arguably the world’s most famous board game. But this iconic pastime we now associate with cutthroat capitalism had a very different message when it was first conceived. In fact, it was only transformed into the version of Monopoly we know today because the rules were tweaked and customized as it passed from person to person in the first few decades following its conception.
Today, the same crowdsourced feedback that helped create Monopoly, has helped usher in a board game renaissance. Crowdfunding and digital game platforms have reinvigorated the industry and given enthusiasts a hand in developing the games they love. Learn how our digital hive mind is improving how we play on this episode of Trailblazers.
Featuring Philip Orbanes, Guido Teuber, Jonathan Ritter-Roderick, Marcin Swierkot and Davide Garofalo.

For more on the podcast go to delltechnologies.com/trailblazers

  continue reading

121 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 03, 2017 15:35 (7y ago). Last successful fetch was on April 17, 2024 07:26 (5M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 357318721 series 1397507
Content provided by Dell Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dell Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Since its release in 1935, Monopoly has been translated into 37 languages and is played in more than 103 countries around the globe. It’s arguably the world’s most famous board game. But this iconic pastime we now associate with cutthroat capitalism had a very different message when it was first conceived. In fact, it was only transformed into the version of Monopoly we know today because the rules were tweaked and customized as it passed from person to person in the first few decades following its conception.
Today, the same crowdsourced feedback that helped create Monopoly, has helped usher in a board game renaissance. Crowdfunding and digital game platforms have reinvigorated the industry and given enthusiasts a hand in developing the games they love. Learn how our digital hive mind is improving how we play on this episode of Trailblazers.
Featuring Philip Orbanes, Guido Teuber, Jonathan Ritter-Roderick, Marcin Swierkot and Davide Garofalo.

For more on the podcast go to delltechnologies.com/trailblazers

  continue reading

121 episodes

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