Coding 101 33: C# Class Recap
Manage episode 438062049 series 2531916
The code for today's show is available as a ZIP for download.
Snubs Compiled
Nathan Follmer's link
- http://bjorn.tipling.com/if-programming-languages-were-weapons
- https://plus.google.com/u/0/+NathanFollmer/posts/VqW2afWKYFF
Nathan's Fibonacci sequencer
Ivory Tower
Classes Recap
- Classes
- A "class" is a blue print that can be created multiple times.
- When the blue print is used to create -- it creates an "OBJECT of that class
- We can create as many objects of a class, and when we're done with it, it's removed from memory.
- Abstract Classes
- If classes are blueprints --- things that are ready to create --- to turn into objects, then "ABSTRACT Classes" are architectural designs.
- They have the right shape of the thing to be created
- They have much of the information needed to create the thing being created
- But they are not complete
- They cannot be instantiated - (They cannot not be "created" into an object)
- The sole purpose of an abstract class is to act as a "base" for inheritance
- They cannot be instantiated, but a derivative class, which inherits the abstract members from the abstract class, can be.
- That derivative class must provide proper implementation for all the abstract members of the abstract class, then it CAN create an object. (It complete's the blueprints)
- Interface
- An Interface is like an Abstract class in that it can be used to define hierarchies for any sub-classes
- Unlike an Abstract Class, an Interface has NO body. -- It's just the definitions of methods, with no body whatsoever.
Hosts: Fr. Robert Ballecer, SJ and Shannon Morse
Guest: Louis Maresca
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