Artwork

Content provided by U2FP CureCast, Matthew Rodreick, and Jason Stoffer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by U2FP CureCast, Matthew Rodreick, and Jason Stoffer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Episode 73: Spinal Stimulation 101 (part 3)

1:13:27
 
Share
 

Manage episode 356852755 series 2393962
Content provided by U2FP CureCast, Matthew Rodreick, and Jason Stoffer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by U2FP CureCast, Matthew Rodreick, and Jason Stoffer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This is the third and final (for now) installment of our 101 tour of spinal stimulation. We're joined again by Sam Maddox, U2FP's Scientific Advisory Board Director and veteran science journalist. Today, we discuss the commercialization of spinal stim, detailing the path that these therapies will need to traverse to arrive at the market. We talk about how labs and businesses are organized and review some of the challenges they face, including obtaining FDA approval, getting funded, and organizing clinical trials and recruiting participants. Even after those hurdles are cleared and a therapy is ready to go to market, we speculate about the role clinical buy-in will play. Finally, a quick shout out to you, our listeners for engaging with us during this series. We’ve had a lot of feedback and intend to address many of your questions and comments on the air soon. You can still reach out and tell us what you think at curecast@u2fp.org. For more resources, including guest bios, related scientific studies and past conversations we've had with researchers studying spinal stimulation, go here: https://u2fp.org/get-educated/curecast/episode-73.html
  continue reading

106 episodes

Artwork
iconShare
 
Manage episode 356852755 series 2393962
Content provided by U2FP CureCast, Matthew Rodreick, and Jason Stoffer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by U2FP CureCast, Matthew Rodreick, and Jason Stoffer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This is the third and final (for now) installment of our 101 tour of spinal stimulation. We're joined again by Sam Maddox, U2FP's Scientific Advisory Board Director and veteran science journalist. Today, we discuss the commercialization of spinal stim, detailing the path that these therapies will need to traverse to arrive at the market. We talk about how labs and businesses are organized and review some of the challenges they face, including obtaining FDA approval, getting funded, and organizing clinical trials and recruiting participants. Even after those hurdles are cleared and a therapy is ready to go to market, we speculate about the role clinical buy-in will play. Finally, a quick shout out to you, our listeners for engaging with us during this series. We’ve had a lot of feedback and intend to address many of your questions and comments on the air soon. You can still reach out and tell us what you think at curecast@u2fp.org. For more resources, including guest bios, related scientific studies and past conversations we've had with researchers studying spinal stimulation, go here: https://u2fp.org/get-educated/curecast/episode-73.html
  continue reading

106 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide