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Content provided by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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S1E9 - What Happened to the Moon?

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Manage episode 292838158 series 2900680
Content provided by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Alex and Lara are joined by Jasmine, and together the three go face-to-face with time itself, with a game challenge that proves that, while you don’t need to respect the linear flow of time while designing a game, it sure as heck makes things confusing when you don’t.

  continue reading

16 episodes

Artwork
iconShare
 
Manage episode 292838158 series 2900680
Content provided by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Guerrero and Lara Paige Turner, Alex Guerrero, and Lara Paige Turner or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Alex and Lara are joined by Jasmine, and together the three go face-to-face with time itself, with a game challenge that proves that, while you don’t need to respect the linear flow of time while designing a game, it sure as heck makes things confusing when you don’t.

  continue reading

16 episodes

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