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Vernacademia 11 -- Randomness

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When? This feed was archived on June 13, 2022 15:21 (2+ y ago). Last successful fetch was on August 01, 2024 14:48 (2M ago)

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Manage episode 278589834 series 1240735
Content provided by Vernacular Games and Red Coat. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vernacular Games and Red Coat or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this cast we explore Randomness as a concept and how it can be applied to video games You can find the rest of the playlist at: soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2 Our Website: https://www.vernaculargames.com/ Our Subscribestar: https://www.subscribestar.com/vernaculargames Our Patreon: https://www.patreon.com/VernacularGames Our Minds: https://www.minds.com/vernaculargames/ Our Facebook: https://www.facebook.com/VernacularGames/ Our Twitter: https://twitter.com/VernacularGames?lang=en Our Soundcloud: https://soundcloud.com/redcoatvernac Our Audius: https://audius.co/vernaculargames Cliff Notes: 00:04 Introduction 00:13 What is Randomness 01:03 Suspension of Disbelief 01:57 Predictability and Disbelief 02:32 Deterministic Unpredictability is Hard 03:04 Randomness and Suspension of Disbelief 03:47 Randomness and Gameplay Variance 04:00 Card Games and Randomness 04:34 Predictability and AI 05:08 Randomness and Risky Play 05:24 Random results and Pokemon 06:09 How can Randomness can be implemented 06:29 Progressive and Insular Randomness 07:15 Humans and Pattern Seeking 08:22 Pattern Seeking and Player Perception 09:29 Result Relevance and Pattern Seeking 10:20 Pokemon and Result Relevance 11:40 Audio Cues and Impact Perception 12:34 "Owed" Luck or Unluck 13:21 Contextual Randomness and Disbelief 14:29 Implementing Insular Randomness 14:40 Implementing Progressive Randomness 14:48 Bag of Results or Deck of Cards 15:11 Results History 15:28 Adjusting Chance 16:20 Progressive RNG to Match Player Expectation 17:04 Sample Size and Standard Distribution 19:09 Pokemon and Binary Result Logic 19:45 Miss Chance and Binary Result Logic 20:50 Card Games and Gradated Result Logic 21:40 Result Gradation 22:11 Gradated Results and Fire Emblem 22:47 Randomness and Skill 24:13 Skill, Randomness and Exciting Play 25:54 Next Cast and Sign Off
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175 episodes

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Archived series ("Inactive feed" status)

When? This feed was archived on June 13, 2022 15:21 (2+ y ago). Last successful fetch was on August 01, 2024 14:48 (2M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 278589834 series 1240735
Content provided by Vernacular Games and Red Coat. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vernacular Games and Red Coat or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this cast we explore Randomness as a concept and how it can be applied to video games You can find the rest of the playlist at: soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2 Our Website: https://www.vernaculargames.com/ Our Subscribestar: https://www.subscribestar.com/vernaculargames Our Patreon: https://www.patreon.com/VernacularGames Our Minds: https://www.minds.com/vernaculargames/ Our Facebook: https://www.facebook.com/VernacularGames/ Our Twitter: https://twitter.com/VernacularGames?lang=en Our Soundcloud: https://soundcloud.com/redcoatvernac Our Audius: https://audius.co/vernaculargames Cliff Notes: 00:04 Introduction 00:13 What is Randomness 01:03 Suspension of Disbelief 01:57 Predictability and Disbelief 02:32 Deterministic Unpredictability is Hard 03:04 Randomness and Suspension of Disbelief 03:47 Randomness and Gameplay Variance 04:00 Card Games and Randomness 04:34 Predictability and AI 05:08 Randomness and Risky Play 05:24 Random results and Pokemon 06:09 How can Randomness can be implemented 06:29 Progressive and Insular Randomness 07:15 Humans and Pattern Seeking 08:22 Pattern Seeking and Player Perception 09:29 Result Relevance and Pattern Seeking 10:20 Pokemon and Result Relevance 11:40 Audio Cues and Impact Perception 12:34 "Owed" Luck or Unluck 13:21 Contextual Randomness and Disbelief 14:29 Implementing Insular Randomness 14:40 Implementing Progressive Randomness 14:48 Bag of Results or Deck of Cards 15:11 Results History 15:28 Adjusting Chance 16:20 Progressive RNG to Match Player Expectation 17:04 Sample Size and Standard Distribution 19:09 Pokemon and Binary Result Logic 19:45 Miss Chance and Binary Result Logic 20:50 Card Games and Gradated Result Logic 21:40 Result Gradation 22:11 Gradated Results and Fire Emblem 22:47 Randomness and Skill 24:13 Skill, Randomness and Exciting Play 25:54 Next Cast and Sign Off
  continue reading

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