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Naturalism (Ecco the Dolphin)

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Archived series ("Inactive feed" status)

When? This feed was archived on March 12, 2021 01:09 (3+ y ago). Last successful fetch was on March 06, 2020 12:19 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 164381885 series 1032054
Content provided by Greg "Golem" Livingston and The Commune. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Greg "Golem" Livingston and The Commune or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Many say that the meaning of a video game is in its challenges. That is to say, when you play a video game and engage some obstacle, that engagement is meaningful. In Ecco the Dolphin, the meaning isn't always apparent. Mazes and enemies have a certain "arbitrary" feel to them. Here, in an effort to put our finger on what makes Ecco feel arbitrary, we discuss naturalism. We look for ways in which Ecco mimics reality, and we ask if its gameplay finds inspiration in the real world.
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94 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 12, 2021 01:09 (3+ y ago). Last successful fetch was on March 06, 2020 12:19 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 164381885 series 1032054
Content provided by Greg "Golem" Livingston and The Commune. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Greg "Golem" Livingston and The Commune or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Many say that the meaning of a video game is in its challenges. That is to say, when you play a video game and engage some obstacle, that engagement is meaningful. In Ecco the Dolphin, the meaning isn't always apparent. Mazes and enemies have a certain "arbitrary" feel to them. Here, in an effort to put our finger on what makes Ecco feel arbitrary, we discuss naturalism. We look for ways in which Ecco mimics reality, and we ask if its gameplay finds inspiration in the real world.
  continue reading

94 episodes

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