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#39 Seeing With the Audience’s Eye

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Archived series ("Inactive feed" status)

When? This feed was archived on March 05, 2018 13:41 (6+ y ago). Last successful fetch was on January 20, 2018 15:12 (6+ y ago)

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Manage episode 193180865 series 1387170
Content provided by David Bareford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Bareford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Sometimes as violence designers we think the fights we’ve designed are fantastic, but they seem much less amazing in performance. Why does that happen? In this week’s episode we talk about watching fights from the audience’s perspective, why it can be artistically dangerous to see your fights only from the “first-person-shooter” perspective, and how we can develop our internal “audience eye” to monitor our design.

  continue reading

11 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on March 05, 2018 13:41 (6+ y ago). Last successful fetch was on January 20, 2018 15:12 (6+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 193180865 series 1387170
Content provided by David Bareford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Bareford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Sometimes as violence designers we think the fights we’ve designed are fantastic, but they seem much less amazing in performance. Why does that happen? In this week’s episode we talk about watching fights from the audience’s perspective, why it can be artistically dangerous to see your fights only from the “first-person-shooter” perspective, and how we can develop our internal “audience eye” to monitor our design.

  continue reading

11 episodes

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