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#21: Charity Everett : Go Back Fetch It

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Archived series ("Inactive feed" status)

When? This feed was archived on March 02, 2021 15:10 (3y ago). Last successful fetch was on June 02, 2020 20:49 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 224982901 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling.

Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard.

Show Notes:

0'00": Charity’s Background and first VR project

4'40": Mobile based AR and real world examples

5'30": Accessibility not just as an experience but as a medium anyone can use to express themselves.

7'35": What is Go Back Fetch it?

8'15": Challenging preconceived notions about our reality.

10'05": charities choice to root the digital experience in physical pieces.

11'00": How the project started and changed as Charity worked on it.

14'00": Basis for the title and art style of Go Back Fetch IT

15'05": A trip to the moon by Georges Méliès

16'30": development process and techniques for go back fetch it.

17'35": information about how to find charities work.

18'20": What should viewers take away from Go Back Fetch it?

19'50": where does charity expect people to interact with Go Back Fetch it?

21'00": What apps can be used to interact with Go Back Fetch it?

22'20": Advice from Charity to aspiring creatives

23'20": AR without coding and how to get started

www.gobackfetchit.com

Twitter: @CharityARtiste

Charity@gobackfetchit.com

  continue reading

26 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 02, 2021 15:10 (3y ago). Last successful fetch was on June 02, 2020 20:49 (4y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 224982901 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling.

Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard.

Show Notes:

0'00": Charity’s Background and first VR project

4'40": Mobile based AR and real world examples

5'30": Accessibility not just as an experience but as a medium anyone can use to express themselves.

7'35": What is Go Back Fetch it?

8'15": Challenging preconceived notions about our reality.

10'05": charities choice to root the digital experience in physical pieces.

11'00": How the project started and changed as Charity worked on it.

14'00": Basis for the title and art style of Go Back Fetch IT

15'05": A trip to the moon by Georges Méliès

16'30": development process and techniques for go back fetch it.

17'35": information about how to find charities work.

18'20": What should viewers take away from Go Back Fetch it?

19'50": where does charity expect people to interact with Go Back Fetch it?

21'00": What apps can be used to interact with Go Back Fetch it?

22'20": Advice from Charity to aspiring creatives

23'20": AR without coding and how to get started

www.gobackfetchit.com

Twitter: @CharityARtiste

Charity@gobackfetchit.com

  continue reading

26 episodes

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