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#24: Anton Bernstein, Co-Founder @ Pocket Worlds | How they built and grew Metaverse apps with over 3 Million Monthly Active Users

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Manage episode 334741513 series 3288065
Content provided by Mac Budkowski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mac Budkowski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

If you're a Metaverse skeptic, this episode might change your mind. I talked with Anton, whose apps have built metaverse since 2016, so long before this word became popular. And they make $30M/year. How it's possible? Check out the episode!

Follow the pod:

https://twitter.com/web3talks

Follow Anton & Mac:

https://twitter.com/antonber

https://twitter.com/MacBudkowski

0:37 Intro

1:27 Quick history of Pocketworlds and HighRise

2:30 How did Anton get into web3, and why did they add web3 to their web2 app making $100M/yr in transaction volume

5:10 How Mac got hooked to HighRise

5:55 Who’s the typical user of Highrise and Everskies apps, and why do they use them?

8:04 Why avatar chats and Second Life didn’t take off and why people might get into metaverse now

11:15 Monoculture vs. Subcultures in the Metaverse

13:08 Why focusing on subcultures might work

14:19 Why their first two apps didn’t work out, and how did they use paid acquisition to get the first HighRise users

17:00 Why their retention curve goes against common knowledge

19:37 How they learned who was the 5% of the most engaged users and why 10% of their employees are former users

21:10 Why web3 is a good fit for their users and how they convinced them

21:35 How they sold out their NFT collection in 30 seconds by making millions of $ and becoming top5 collections on Immutable X despite the UX hurdles

23:40 How Mac realized that Metaverse makes sense

27:20 Metaverse is like Burning Man - focused on self-expression and interactions where you can be who you want to be

29:30 Two methods of letting users generate the content in Highrise and Everskies

32:55 How Anton’s friend makes millions of $ a year by making content in Second Life

34:30 How they want to let people earn revenue and why he’s more interested in this world than Axie Inifity’s model

35:15 How do they make their $30M revenue/year, and how it’s going to change with web3

<36:10 cut how they’re transitioning into web3>

37:40 Is Anton scared about risking their current business model during the transition

39:46 Hardest things about running a consumer app

42:45 Why they didn’t give up despite the two failed projects

43:45 What would Anton fix about web3

46:16 The most mind-blowing projects Anton has seen

48:00 His experience during Axie Infinity summer

49:29 How would he fix Axie Infinity to make it more sustainable

51:05 People spending time vs. spending money on the games

54:27 Guests ideas - people from Immutable X & MiniRoyal FPS game on Solana

55:30 Why it’s hard to transition to a sustainable model for STEPN

56:30 Where people can learn more about PocketWorlds

  continue reading

53 episodes

Artwork
iconShare
 
Manage episode 334741513 series 3288065
Content provided by Mac Budkowski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mac Budkowski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

If you're a Metaverse skeptic, this episode might change your mind. I talked with Anton, whose apps have built metaverse since 2016, so long before this word became popular. And they make $30M/year. How it's possible? Check out the episode!

Follow the pod:

https://twitter.com/web3talks

Follow Anton & Mac:

https://twitter.com/antonber

https://twitter.com/MacBudkowski

0:37 Intro

1:27 Quick history of Pocketworlds and HighRise

2:30 How did Anton get into web3, and why did they add web3 to their web2 app making $100M/yr in transaction volume

5:10 How Mac got hooked to HighRise

5:55 Who’s the typical user of Highrise and Everskies apps, and why do they use them?

8:04 Why avatar chats and Second Life didn’t take off and why people might get into metaverse now

11:15 Monoculture vs. Subcultures in the Metaverse

13:08 Why focusing on subcultures might work

14:19 Why their first two apps didn’t work out, and how did they use paid acquisition to get the first HighRise users

17:00 Why their retention curve goes against common knowledge

19:37 How they learned who was the 5% of the most engaged users and why 10% of their employees are former users

21:10 Why web3 is a good fit for their users and how they convinced them

21:35 How they sold out their NFT collection in 30 seconds by making millions of $ and becoming top5 collections on Immutable X despite the UX hurdles

23:40 How Mac realized that Metaverse makes sense

27:20 Metaverse is like Burning Man - focused on self-expression and interactions where you can be who you want to be

29:30 Two methods of letting users generate the content in Highrise and Everskies

32:55 How Anton’s friend makes millions of $ a year by making content in Second Life

34:30 How they want to let people earn revenue and why he’s more interested in this world than Axie Inifity’s model

35:15 How do they make their $30M revenue/year, and how it’s going to change with web3

<36:10 cut how they’re transitioning into web3>

37:40 Is Anton scared about risking their current business model during the transition

39:46 Hardest things about running a consumer app

42:45 Why they didn’t give up despite the two failed projects

43:45 What would Anton fix about web3

46:16 The most mind-blowing projects Anton has seen

48:00 His experience during Axie Infinity summer

49:29 How would he fix Axie Infinity to make it more sustainable

51:05 People spending time vs. spending money on the games

54:27 Guests ideas - people from Immutable X & MiniRoyal FPS game on Solana

55:30 Why it’s hard to transition to a sustainable model for STEPN

56:30 Where people can learn more about PocketWorlds

  continue reading

53 episodes

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