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The New Science of Universal Usability

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Manage episode 155945359 series 1171775
Content provided by Dartmouth College and Landmark College. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dartmouth College and Landmark College or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
There is a growing awareness that new kinds of science are needed to cope with many contemporary problems. The idea of Science 2.0 shifts attention from the natural to the made world, where richly interdisciplinary problems are resistant to reductionist solutions. Science 2.0 includes topics such as environmental preservation, energy sustainability, conflict resolution, community building, and universal usability. The problems of universal usability have technical foundations, but its intensely human dimensions means that innovative solutions are needed to promote broad usage of the web, mobile technologies, and new media. The goals are to enable broad access to learning, democratic processes, health information, community services, etc. Challenging research problems emerge from addressing the needs of diverse users (novice/experts, young/old, abled/disabled, multiple languages, cross cultural) who use a wide range technologies (small/large displays, slow/fast networks, voice/text/video). In some cases, traditional controlled studies are successful (Science 1.0), but often novel case study ethnographic methods are more effective (Science 2.0). Ben Shneiderman is a Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory, and Member of the Institute for Advanced Computer Studies at the University of Maryland at College Park. He was elected as a Fellow of the Association for Computing (ACM) in 1997 and a Fellow of the American Association for the Advancement of Science (AAAS) in 2001. He received the ACM SIGCHI Lifetime Achievement Award in 2001. Ben is the author of Software Psychology: Human Factors in Computer and Information Systems (1980) and Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th ed. 2004). His recent books include Leonardo's Laptop: Human Needs and the New Computing Technologies (MIT Press) which won the IEEE book award in 2004.
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5 episodes

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Archived series ("Inactive feed" status)

When? This feed was archived on June 09, 2022 16:27 (2+ y ago). Last successful fetch was on May 10, 2019 11:52 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 155945359 series 1171775
Content provided by Dartmouth College and Landmark College. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dartmouth College and Landmark College or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
There is a growing awareness that new kinds of science are needed to cope with many contemporary problems. The idea of Science 2.0 shifts attention from the natural to the made world, where richly interdisciplinary problems are resistant to reductionist solutions. Science 2.0 includes topics such as environmental preservation, energy sustainability, conflict resolution, community building, and universal usability. The problems of universal usability have technical foundations, but its intensely human dimensions means that innovative solutions are needed to promote broad usage of the web, mobile technologies, and new media. The goals are to enable broad access to learning, democratic processes, health information, community services, etc. Challenging research problems emerge from addressing the needs of diverse users (novice/experts, young/old, abled/disabled, multiple languages, cross cultural) who use a wide range technologies (small/large displays, slow/fast networks, voice/text/video). In some cases, traditional controlled studies are successful (Science 1.0), but often novel case study ethnographic methods are more effective (Science 2.0). Ben Shneiderman is a Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory, and Member of the Institute for Advanced Computer Studies at the University of Maryland at College Park. He was elected as a Fellow of the Association for Computing (ACM) in 1997 and a Fellow of the American Association for the Advancement of Science (AAAS) in 2001. He received the ACM SIGCHI Lifetime Achievement Award in 2001. Ben is the author of Software Psychology: Human Factors in Computer and Information Systems (1980) and Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th ed. 2004). His recent books include Leonardo's Laptop: Human Needs and the New Computing Technologies (MIT Press) which won the IEEE book award in 2004.
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