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Episode 4 – Let`s talk about Games

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Content provided by Dr. Lukas Kagerbauer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dr. Lukas Kagerbauer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this Episode we talk about current research projects in the field of Games Engineering. Of course, there is a keen interest in classical computer gaming in the research activities and collaborations, but the technology that comes with games is interesting and relevant to myriads of other industries – in essence, it is about real-time interactive systems. Real-time interactive systems may, for instance, be simulations for training purposes, platforms for interactive product visualization e.g. for the automotive industry. In this context it is also possible to expose humans to situations that would be otherwise not ethically correct, acceptable or too expensive. For instance, one could measure how people see and react before accidents happen in order to improve accident avoidance. Another example where real-time interactive systems are used and helpful is the medical sector (e.g. telemedicine). The Games Engineering programme instills academic and technical knowledge about the design and development of state-of-the-art computer games and engines and the graduates are expected to find jobs in diverse industrial sectors.

Link to the course of study: http://games.uni-wuerzburg.de/

  continue reading

86 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 05, 2023 05:26 (1+ y ago). Last successful fetch was on May 08, 2020 05:55 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 202154399 series 2115330
Content provided by Dr. Lukas Kagerbauer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dr. Lukas Kagerbauer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this Episode we talk about current research projects in the field of Games Engineering. Of course, there is a keen interest in classical computer gaming in the research activities and collaborations, but the technology that comes with games is interesting and relevant to myriads of other industries – in essence, it is about real-time interactive systems. Real-time interactive systems may, for instance, be simulations for training purposes, platforms for interactive product visualization e.g. for the automotive industry. In this context it is also possible to expose humans to situations that would be otherwise not ethically correct, acceptable or too expensive. For instance, one could measure how people see and react before accidents happen in order to improve accident avoidance. Another example where real-time interactive systems are used and helpful is the medical sector (e.g. telemedicine). The Games Engineering programme instills academic and technical knowledge about the design and development of state-of-the-art computer games and engines and the graduates are expected to find jobs in diverse industrial sectors.

Link to the course of study: http://games.uni-wuerzburg.de/

  continue reading

86 episodes

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