Artwork

Content provided by Dorian Chou. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dorian Chou or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

EPISODE 36: Justin Perez

1:30:51
 
Share
 

Manage episode 401644290 series 2631026
Content provided by Dorian Chou. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dorian Chou or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.

Time – Topic Discussed:

0:00 - Intro

02:30 - Guest topic: What did I learn doing this podcast?

07:50 - Press Reset & The closure of 38 Studios

17:10 - You need only a few people to start a game but a lot to finish a game

21:00 - Seeing the release of Kingdoms of Amalur: Re-Reckoning

24:25 - What is going on in the games industry?

37:20 - How games look like during development

45:00 - Star Wars guidelines

55:00 - Creating a sequel without hitting the reset button

59:40 - Does working on Star Wars games take something away from the excitement?

01:07:30 - Justin’s top 3 Star Wars content

01:09:18 - What makes great combat?

01:14:20 - Remote work

01:22:20 - Things that changed when becoming indie

01:23:50 - Outro

Things mentioned on the show:

Immortals of Aveum

Grounded II: Making The Last of Us Part II

Double Fine Documentary

The Making of STAR WARS Jedi: Fallen Order - Documentary

Prince of Persia: The Lost Crown

Social Media:

Justin Perez

Justin Perez on Twitter (@thejustinperez)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 401644290 series 2631026
Content provided by Dorian Chou. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dorian Chou or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.

Time – Topic Discussed:

0:00 - Intro

02:30 - Guest topic: What did I learn doing this podcast?

07:50 - Press Reset & The closure of 38 Studios

17:10 - You need only a few people to start a game but a lot to finish a game

21:00 - Seeing the release of Kingdoms of Amalur: Re-Reckoning

24:25 - What is going on in the games industry?

37:20 - How games look like during development

45:00 - Star Wars guidelines

55:00 - Creating a sequel without hitting the reset button

59:40 - Does working on Star Wars games take something away from the excitement?

01:07:30 - Justin’s top 3 Star Wars content

01:09:18 - What makes great combat?

01:14:20 - Remote work

01:22:20 - Things that changed when becoming indie

01:23:50 - Outro

Things mentioned on the show:

Immortals of Aveum

Grounded II: Making The Last of Us Part II

Double Fine Documentary

The Making of STAR WARS Jedi: Fallen Order - Documentary

Prince of Persia: The Lost Crown

Social Media:

Justin Perez

Justin Perez on Twitter (@thejustinperez)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

  continue reading

36 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide