Explore the practice of creating media art installations with the Creating New Spaces podcast. In each episode, the host Robin Petterd brings you interviews with artists who are pushing the boundaries of art and technology. The podcast focuses on the intricacies of media installation and art, revealing the creative and technical processes behind the scenes. Perfect for artists, students, educators, and anyone interested in experimental art practice. Listen to hear conversations that illumina ...
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Crafting immersive spaces with Simon Burgin
23:06
23:06
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Explore the intricate process of crafting immersive digital spaces with Simon Burgin. Simon Burgin creates immersive artworks and interactive installations featured in prominent venues such as The Lume in Melbourne and the National Museum of Australia. In this episode, Simon shares insights into his project, “Natures Store", an immersive moving ima…
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Ever wondered about the environmental impact of your digital footprint? In this interview, Ali Phi discusses the creative process behind 'TWh (terawatt hours)'. 'TWh' is an installation that blends web technologies to explore the environmental impact of digital technologies. The installation was commissioned by the New Now Festival and exhibited at…
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Creating immersive nature-inspired experiences with Joel Zika
32:37
32:37
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In this interview Joel Zika talks about the creative process behind “Valley of a Thousand Plants”. “Valley of a Thousand Plants" is an immersive installation that surrounds audiences with hyper-real animated plant forms that react to visitors' proximity. The installation is hosted at the Cube at the Multi-Arts Pavilion in Lake Macquarie, NSW, a 360…
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From idea to installation: Creating outdoor light art with Amalie Solande from Vertigo
23:12
23:12
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Amalie Solande from Vertigo, a Copenhagen-based audiovisual artist collective, discusses their outdoor light installation, Siro, in this episode. The installation features a circle of large light tubes that change colour when approached by the audience, creating a magical and immersive experience. Amalie also shares insights into the collaborative …
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The collaborative crafting of Motherboard with Vicky Browne and Simon Reece
25:53
25:53
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This episode is an interview with artists Vicky Browne and Simon Reece about their innovative work, "Motherboard." Merging ceramics with technology, this piece invites viewers to experience interactive sculptures that emit varying tonal frequencies as they hold the objects. The piece was developed for a show called “Underground” that was held at th…
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Navigating residencies: The making of Glacier Trilogy with Theresa Schubert
31:47
31:47
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In this interview Theresa Schubert a Berlin-based artist discusses her “Glacier trilogy”, a three-piece work that explores the transformation of glaciers in the face of climate change. The Glacier trilogy, which is the outcome from S+T+ARTS 4 WATER artist residency. The interview explores the creative processes behind the making of the trilogy, inc…
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Camila Colussi, a Chilean artist based in London, discusses her sound-light interactive installation "Tectonic Lingering: A microPolitics of Time". The piece explores the concept of time and the acceleration of technology, inviting viewers to pause and reflect. The installation features an LED light display that responds to real-time earthquake dat…
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Navigating 'Phase': Generative universes with Seph Li
33:38
33:38
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Seph Li discusses the generative installation called "Phase". The piece combines interaction and computational logic to create a unique and immersive experience for participants. Seph merges algorithms from the Wolfram Physics Project with traditional Chinese ink painting simulations, creating an interactive universe where visitors' actions influen…
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Crafting 'Vectorize(Prototype)': A digital double approach with SPEKTRA
23:03
23:03
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Asaco and Toyoshi Morioka of SPEKTRA discuss the creation of 'Vectorize(Prototype)' an audiovisual installation prototype in a performing arts theatre. SPEKTRA, based in Kyoto, is a group known for its experimental and expressive work. Their primary focus is on installations involving lights and audio. 'Vectorize(Prototype)' represents a shift, usi…
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Exploring Zephyr with Harvey Moon from Spectra Studios
25:57
25:57
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Harvey Moon from Spectra Studio discusses creating 'Zephyr,' an interactive origami object that responds to visitors' breath and movement. Spectra Studio is a multidisciplinary collective based in Los Angeles. They create multi-sensory experiences meant to be shared. They work on experimental projects like 'Zephyr' and also provide services to clie…
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Creating reflective spaces with Nora Gibson
34:23
34:23
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In this interview, Nora Gibson discusses her interactive installation called 'the dream'. Participants in 'the dream' wear EEG headsets to animate a particle system that is projected onto translucent screens in a room bathed in pale blue light. Nora’s background is in contemporary ballet and choreography. During the conversation some of the topics …
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Creating site specific installations with Christian Skjødt Hasselstrøm
20:21
20:21
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In this interview, Christian Skjødt Hasselstrøm is talking about the creation of a site-specific installation called The Receiver. His works explore our sensory perception and the limitations of our senses. His pieces are often site-specific. Highlights (0:00:00) Prototyping site-specific work (0:00:51 ) Description of the "The Receiver" installati…
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The collaborative process behind Alluvial Gold with Louise Devenish and Stuart James
32:53
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In this interview Louise Devenish and Stuart James are talking about making 'Alluvial Gold,’ which exists both as an art installation and as a concert performance. It’s created by Louise Devenish and percussionist, visual artist Erin Coates and composer Stuart James. Erin was not available to join in the conversation. The interview explores collabo…
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The process of creating living computers with Michael Sedbon
22:33
22:33
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In this interview Michael Sedbon is talking about the making of Cryptographic Beings installation. The conversation explores the difference between working with biology and engineered digital technology, prototyping and learning. Highlights (0:00:00) The control you have over biology (0:01:08) Introduction to the Crypto Being installation (0:02:51)…
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Prototyping and iterating during the making of Schwister with Daniele Hopkins and Kyle Duffield
22:03
22:03
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In this interview Daniele Hopkins and Kyle Duffield are talking about the making of a physical game called Schwister. The conversation explores the cross over between branding work and experimental work, constraints and prototyping. Highlights (0:00:00) Play testing (0:01:21) Introduction to the game Schwister and its experience for players. (0:02:…
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