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A corrida do ouro na Twitch: quando trabalho e lazer se confundem

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Manage episode 299042290 series 2866855
Content provided by Gamesense. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gamesense or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

O que acontece quando o trabalho começa a invadir o território do lazer? Nesse episódio do Gamesense, Schneider Souza e Ivan Mussa discutem o fenômeno do trabalho de streamers e jogadores na plataforma Twitch a partir do artigo “‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv”. O texto e a discussão mostram que o trabalho no mundo dos games vai além da profissionalização de alguns jogadores, comentaristas e produtores de conteúdo. Ele invade a prática de jogadores comuns, que são atingidos (ou seduzidos) pela lógica do profissionalismo em um espaço que deveria ser de diversão e distração.

Contato:

Email: gamesensebr@gmail.com / schneidersouza@gmail.com /

Twitter: @RedeMetagame / @schneidersouza / @ivanmussa

Referências:

CHOMSKY, Noam. Mnufacturing Consent: The Political Economy of the Mass Media. Pantheon Books: Toronto, 2002.

JOHNSON, Mark; WOODCOK, Jamie. ‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv. Information, Communication & Society, 2017. DOI: 10.1080/1369118X.2017.1386229

PHELPS, Andrew. CONSALVO, Mia. Laboring Artists: Art Streaming on the Videogame Platform Twitch. Proceedings of the 53rd Hawaii International Conference on System Sciences, p. 2677-2686, 2020.

  continue reading

5 episodes

Artwork
iconShare
 
Manage episode 299042290 series 2866855
Content provided by Gamesense. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gamesense or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

O que acontece quando o trabalho começa a invadir o território do lazer? Nesse episódio do Gamesense, Schneider Souza e Ivan Mussa discutem o fenômeno do trabalho de streamers e jogadores na plataforma Twitch a partir do artigo “‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv”. O texto e a discussão mostram que o trabalho no mundo dos games vai além da profissionalização de alguns jogadores, comentaristas e produtores de conteúdo. Ele invade a prática de jogadores comuns, que são atingidos (ou seduzidos) pela lógica do profissionalismo em um espaço que deveria ser de diversão e distração.

Contato:

Email: gamesensebr@gmail.com / schneidersouza@gmail.com /

Twitter: @RedeMetagame / @schneidersouza / @ivanmussa

Referências:

CHOMSKY, Noam. Mnufacturing Consent: The Political Economy of the Mass Media. Pantheon Books: Toronto, 2002.

JOHNSON, Mark; WOODCOK, Jamie. ‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv. Information, Communication & Society, 2017. DOI: 10.1080/1369118X.2017.1386229

PHELPS, Andrew. CONSALVO, Mia. Laboring Artists: Art Streaming on the Videogame Platform Twitch. Proceedings of the 53rd Hawaii International Conference on System Sciences, p. 2677-2686, 2020.

  continue reading

5 episodes

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