Artwork

Content provided by Stefan Heinrich Simond and Studying Pixels. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stefan Heinrich Simond and Studying Pixels or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Games as Historical Problem Spaces (with Jeremiah McCall)

47:31
 
Share
 

Manage episode 344988605 series 2992824
Content provided by Stefan Heinrich Simond and Studying Pixels. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stefan Heinrich Simond and Studying Pixels or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

From Assassin’s Creed to Civilization and from The Oregon Trail to Valiant Hearts—video games are profoundly fascinated with history. But how can we analyse those representations of history without simply ‘fact checking’ the games? We are joined by the historian and long-running high school teacher Dr. Jeremiah McCall for a conversation about his framework of games as historical problem spaces.

Shownotes

The Historical Problem Space Framework: Games as a Historical Medium (Jeremiah McCall)

This is Jeremiah’s blog: gamingthepast.net

Here’s a link to Jeremiah McCall’s book: Gaming the Past: Using Video Games to Teach Secondary History

Historical Game Design Theory and Practice with Luke Homes (Jeremiah McCall)

Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episodes

Artwork
iconShare
 
Manage episode 344988605 series 2992824
Content provided by Stefan Heinrich Simond and Studying Pixels. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stefan Heinrich Simond and Studying Pixels or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

From Assassin’s Creed to Civilization and from The Oregon Trail to Valiant Hearts—video games are profoundly fascinated with history. But how can we analyse those representations of history without simply ‘fact checking’ the games? We are joined by the historian and long-running high school teacher Dr. Jeremiah McCall for a conversation about his framework of games as historical problem spaces.

Shownotes

The Historical Problem Space Framework: Games as a Historical Medium (Jeremiah McCall)

This is Jeremiah’s blog: gamingthepast.net

Here’s a link to Jeremiah McCall’s book: Gaming the Past: Using Video Games to Teach Secondary History

Historical Game Design Theory and Practice with Luke Homes (Jeremiah McCall)

Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide