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Revisiting Ludo-Narrative Dissonance

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Manage episode 360215104 series 2992824
Content provided by Stefan Heinrich Simond and Studying Pixels. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stefan Heinrich Simond and Studying Pixels or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ludo-narrative dissonance occurs when a game’s story appears to be at odds with the gameplay. When The Witcher has to urgently save Ciri, but must first explore every village and cave, master a trading card game, and visit all the brothels in the realm. But can ludo-narrative dissonance also have creative merit? We discuss precisely this question, based on the article “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited” by Paweł Grabarczyk and Bo Kampmann Walther.

Shownotes

Grabarczyk, Paweł, and Bo Kampmann Walther. “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited.”Eludamos: Journal for Computer Game Culture, vol. 13, no. 1, Dec. 2022, pp. 7–27.

Ludonarrative Dissonance in Bioshock (Clint Hocking)

Visit studyingpixels.com



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episodes

Artwork
iconShare
 
Manage episode 360215104 series 2992824
Content provided by Stefan Heinrich Simond and Studying Pixels. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stefan Heinrich Simond and Studying Pixels or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ludo-narrative dissonance occurs when a game’s story appears to be at odds with the gameplay. When The Witcher has to urgently save Ciri, but must first explore every village and cave, master a trading card game, and visit all the brothels in the realm. But can ludo-narrative dissonance also have creative merit? We discuss precisely this question, based on the article “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited” by Paweł Grabarczyk and Bo Kampmann Walther.

Shownotes

Grabarczyk, Paweł, and Bo Kampmann Walther. “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited.”Eludamos: Journal for Computer Game Culture, vol. 13, no. 1, Dec. 2022, pp. 7–27.

Ludonarrative Dissonance in Bioshock (Clint Hocking)

Visit studyingpixels.com



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episodes

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